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Editing Creature flags in DF memory

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==Creature or Unit flags==
 
==Creature or Unit flags==
 
Thanks to ToadyOne for explaining what these bits do.
 
Thanks to ToadyOne for explaining what these bits do.
 
Checkbox labels
 
  
 
===Flags Word 0 (32 bits)===
 
===Flags Word 0 (32 bits)===
{| class="wikitable"
+
{|cellpadding="2"
! Bit
 
! Integer Value (hex)
 
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]
 
! Meaning
 
|-
 
 
!0
 
!0
| 0x00000001
 
| 0x1
 
 
| Can the dwarf move or are they waiting for their movement timer
 
| Can the dwarf move or are they waiting for their movement timer
 
|-
 
|-
 
!1
 
!1
| 0x00000002
 
| dead?
 
 
| Dead (might also be set for incoming/leaving critters that are alive)
 
| Dead (might also be set for incoming/leaving critters that are alive)
 
|-
 
|-
 
!2
 
!2
| 0x00000004
 
| 0x4
 
 
| Currently in mood
 
| Currently in mood
 
|-
 
|-
 
!3
 
!3
| 0x00000008
 
| artifact
 
 
| Had a mood
 
| Had a mood
 
|-
 
|-
 
!4
 
!4
| 0x00000010
 
| 0x10
 
 
| "marauder" -- wide class of invader/inside creature attackers
 
| "marauder" -- wide class of invader/inside creature attackers
 
|-
 
|-
 
!5
 
!5
| 0x00000020
 
| 0x20
 
 
| Drowning
 
| Drowning
 
|-
 
|-
 
!6
 
!6
| 0x00000040
 
| merch1?
 
 
| Active merchant
 
| Active merchant
 
|-
 
|-
 
!7
 
!7
| 0x00000080
 
| caravan guard?
 
 
| "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)
 
| "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)
 
|-
 
|-
 
!8
 
!8
| 0x00000100
 
| 0x100
 
 
| Left (left the map)
 
| Left (left the map)
 
|-
 
|-
 
!9
 
!9
| 0x00000200
 
| 0x200
 
 
| Rider
 
| Rider
 
|-
 
|-
 
!10
 
!10
| 0x00000400
 
| !unitlist
 
 
| Incoming
 
| Incoming
 
|-
 
|-
 
!11
 
!11
| 0x00000800
 
| liaison?
 
 
| Diplomat
 
| Diplomat
 
|-
 
|-
 
!12
 
!12
| 0x00001000
 
| zombie
 
 
| Zombie
 
| Zombie
 
|-
 
|-
 
!13
 
!13
| 0x00002000
 
| skel
 
 
| Skeleton
 
| Skeleton
 
|-
 
|-
 
!14
 
!14
| 0x00004000
 
| working?
 
 
| Can swap tiles during movement (prevents multiple swaps)
 
| Can swap tiles during movement (prevents multiple swaps)
 
|-
 
|-
 
!15
 
!15
| 0x00008000
 
| prone
 
 
| On the ground (can be conscious)
 
| On the ground (can be conscious)
 
|-
 
|-
 
!16
 
!16
| 0x00010000
 
| 0x1.4
 
 
| Projectile
 
| Projectile
 
|-
 
|-
 
!17
 
!17
| 0x00020000
 
| inv1
 
 
| Active invader (for organized ones)
 
| Active invader (for organized ones)
 
|-
 
|-
 
!18
 
!18
| 0x00040000
 
| hidden
 
 
| Hidden in ambush
 
| Hidden in ambush
 
|-
 
|-
 
!19
 
!19
| 0x00080000
 
| inv2
 
 
| Invader origin (could be inactive and fleeing)
 
| Invader origin (could be inactive and fleeing)
 
|-
 
|-
 
!20
 
!20
| 0x00100000
 
| 0x1.5
 
 
| Will flee if invasion turns around
 
| Will flee if invasion turns around
 
|-
 
|-
 
!21
 
!21
| 0x00200000
 
| 0x2.5
 
 
| Active marauder/invader moving inward
 
| Active marauder/invader moving inward
 
|-
 
|-
 
!22
 
!22
| 0x00400000
 
| 0x4.5
 
 
| Marauder resident/invader moving in all the way
 
| Marauder resident/invader moving in all the way
 
|-
 
|-
 
!23
 
!23
| 0x00800000
 
| 0x8.5
 
 
| Check against flows next time you get a chance
 
| Check against flows next time you get a chance
 
|-
 
|-
 
!24
 
!24
| 0x01000000
 
| 0x1.6
 
 
| Ridden
 
| Ridden
 
|-
 
|-
 
!25
 
!25
| 0x02000000
 
| 0x2.6
 
 
| Caged
 
| Caged
 
|-
 
|-
 
!26
 
!26
| 0x04000000
 
| tame
 
 
| Tame
 
| Tame
 
|-
 
|-
 
!27
 
!27
| 0x08000000
 
| 0x8.6
 
 
| Chained
 
| Chained
 
|-
 
|-
 
!28
 
!28
| 0x10000000
 
| r.guard
 
 
| Royal guard
 
| Royal guard
 
|-
 
|-
 
!29
 
!29
| 0x20000000
 
| f.guard
 
 
| Fortress guard
 
| Fortress guard
 
|-
 
|-
 
!30
 
!30
| 0x40000000
 
| 0x4.7
 
 
| Suppress wield for beatings/etc
 
| Suppress wield for beatings/etc
 
|-
 
|-
 
!31
 
!31
| 0x80000000
 
| 0x8.7
 
 
| Is an important historical figure
 
| Is an important historical figure
 
|}
 
|}
 
 
===Flags Word 1 (32 bits)===
 
===Flags Word 1 (32 bits)===
{| class="wikitable"
+
{|cellpadding="2"
! Bit
 
! Integer Value (hex)
 
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]
 
! Meaning
 
|-
 
 
!0
 
!0
| 0x00000001
 
| 0x1b
 
 
| Swimming
 
| Swimming
 
|-
 
|-
 
!1
 
!1
| 0x00000002
 
| 0x2b
 
 
| Play combat for sparring
 
| Play combat for sparring
 
|-
 
|-
 
!2
 
!2
| 0x00000004
 
| 0x4b
 
 
| Do not notify about level gains (for embark etc)
 
| Do not notify about level gains (for embark etc)
 
|-
 
|-
 
!3
 
!3
| 0x00000008
 
| 0x8b
 
 
| Unused
 
| Unused
 
|-
 
|-
 
!4
 
!4
| 0x00000010
 
| 0x10b
 
 
| Nerves calculated
 
| Nerves calculated
 
|-
 
|-
 
!5
 
!5
| 0x00000020
 
| 0x20b
 
 
| Body part info calculated
 
| Body part info calculated
 
|-
 
|-
 
!6
 
!6
| 0x00000040
 
| 0x4b
 
 
| Is important historical figure (slight variation)
 
| Is important historical figure (slight variation)
 
|-
 
|-
 
!7
 
!7
| 0x00000080
 
| dead
 
 
| Has been killed by kill function (slightly different from dead, not necessarily violent death)
 
| Has been killed by kill function (slightly different from dead, not necessarily violent death)
 
|-
 
|-
 
!8
 
!8
| 0x00000100
 
| vanish
 
 
| Must be forgotten by forget function (just cleanup)
 
| Must be forgotten by forget function (just cleanup)
 
|-
 
|-
 
!9
 
!9
| 0x00000200
 
| 0x200b
 
 
| Must be deleted (cleanup)
 
| Must be deleted (cleanup)
 
|-
 
|-
 
!10
 
!10
| 0x00000400
 
| 0x400b
 
 
| Recently forgotten (cleanup)
 
| Recently forgotten (cleanup)
 
|-
 
|-
 
!11
 
!11
| 0x00000800
 
| 0x800b
 
 
| Offered for trade
 
| Offered for trade
 
|-
 
|-
 
!12
 
!12
| 0x00001000
 
| 0x1000b
 
 
| Trade resolved
 
| Trade resolved
 
|-
 
|-
 
!13
 
!13
| 0x00002000
 
| winded?
 
 
| Has breaks
 
| Has breaks
 
|-
 
|-
 
!14
 
!14
| 0x00004000
 
| 0x4000b
 
 
| Gutted
 
| Gutted
 
|-
 
|-
 
!15
 
!15
| 0x00008000
 
| ground
 
 
| Circulatory spray
 
| Circulatory spray
 
|-
 
|-
 
!16
 
!16
| 0x00010000
 
| flying
 
 
| Locked in for trading (it's a projectile on the other set of flags, might be what the flying was)
 
| Locked in for trading (it's a projectile on the other set of flags, might be what the flying was)
 
|-
 
|-
 
!17
 
!17
| 0x00020000
 
| slaughter
 
 
| Marked for slaughter
 
| Marked for slaughter
 
|-
 
|-
 
!18
 
!18
| 0x00040000
 
| underwrld
 
 
| Underworld creature
 
| Underworld creature
 
|-
 
|-
 
!19
 
!19
| 0x00080000
 
| can't eat
 
 
| Current resident
 
| Current resident
 
|-
 
|-
 
!20
 
!20
| 0x00100000
 
| 0x1.5b
 
 
| Marked for special cleanup as unused load from unit block on disk
 
| Marked for special cleanup as unused load from unit block on disk
 
|-
 
|-
 
!21
 
!21
| 0x00200000
 
| 0x2.5b
 
 
| Insulation from clothing calculated
 
| Insulation from clothing calculated
 
|-
 
|-
 
!22
 
!22
| 0x00400000
 
| 0x4.5b
 
 
| Uninvited guest
 
| Uninvited guest
 
|-
 
|-
 
!23
 
!23
| 0x00800000
 
| visitor?
 
 
| Visitor
 
| Visitor
 
|-
 
|-
 
!24
 
!24
| 0x01000000
 
| 0x1.6b
 
 
| Inventory order calculated
 
| Inventory order calculated
 
|-
 
|-
 
!25
 
!25
| 0x02000000
 
| 0x2.6b
 
 
| Vision -- have good part
 
| Vision -- have good part
 
|-
 
|-
 
!26
 
!26
| 0x04000000
 
| 0x4.6b
 
 
| Vision -- have damaged part
 
| Vision -- have damaged part
 
|-
 
|-
 
!27
 
!27
| 0x08000000
 
| 0x8.6b
 
 
| Vision -- have missing part
 
| Vision -- have missing part
 
|-
 
|-
 
!28
 
!28
| 0x10000000
 
| 0x1.7b
 
 
| Breathing -- have good part
 
| Breathing -- have good part
 
|-
 
|-
 
!29
 
!29
| 0x20000000
 
| winded?
 
 
| Breathing -- having a problem
 
| Breathing -- having a problem
 
|-
 
|-
 
!30
 
!30
| 0x40000000
 
| 0x4.7b
 
 
| Roaming wilderness population source
 
| Roaming wilderness population source
 
|-
 
|-
 
!31
 
!31
| 0x80000000
 
| tame2
 
 
| Roaming wilderness population source -- not a map feature
 
| Roaming wilderness population source -- not a map feature
 
|}
 
|}
 
[[Category:Hacking]]
 
{{unversioned}}
 

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