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− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
− | [[File: | + | [[File:stats_icon.png|140px|right]]A creature has numerous '''attributes''' which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the [[soul]]. |
Body Attributes can be viewed in the creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed as follows (may have to be highlighted to be seen):<br /> | Body Attributes can be viewed in the creature's Health -> Description screen. Soul Attributes can be viewed in the creature's Personality -> Traits screen. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed as follows (may have to be highlighted to be seen):<br /> | ||
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===Toughness=== | ===Toughness=== | ||
− | + | Reduces physical damage of all kinds, including bleeding and suffocation. The dwarf median of 1250 is higher than average. | |
{| class=wikitable style="width:400px;" | {| class=wikitable style="width:400px;" | ||
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===Focus=== | ===Focus=== | ||
− | + | The dwarven median focus of 1500 is above average. | |
{| class=wikitable style="width:400px;" | {| class=wikitable style="width:400px;" | ||
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===Patience=== | ===Patience=== | ||
− | Some non-skill tasks are affected by Patience. The dwarven median patience of 1250 is slightly above the human average | + | Some non-skill tasks are affected by Patience. The dwarven median patience of 1250 is slightly above the human average. |
{| class=wikitable style="width:400px;" | {| class=wikitable style="width:400px;" | ||
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===Memory=== | ===Memory=== | ||
− | The dwarven median memory of 1250 is slightly above the human average. | + | The dwarven median memory of 1250 is slightly above the human average. |
+ | |||
+ | Or, at least, that was the case until recently. Elves, Humans, and goblins now have 5000-5000-5000-5000-5000 - completely maxed out by default in the current Steam release (50.04). The poor dwarves are presumably too addled by drink to perform cognitively at that level in front of such a large audience. Or maybe it has something to do with Vitamin D (for Dwarf) deficiency: at present, the only intelligent, civilization-forming creatures without maxed-out memory attributes are the ones who are known to embrace a subterranean existence - kobolds, dwarves, etc. Coincidence? I think not. | ||
{| class=wikitable style="width:400px;" | {| class=wikitable style="width:400px;" | ||
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| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || || | | [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || || | ||
|- | |- | ||
+ | | [[Alchemist]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || || | ||
+ | |-style="background:#f5f5f5;" | ||
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || || | | [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || || | ||
+ | |- | ||
+ | | [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || || | ||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || || |
|- | |- | ||
− | |||
− | |||
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | | [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | ||
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" |