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{{Quality|Superior}}
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{{Quality|Masterwork|23:22, 27 April 2013 (UTC)}}
 
{{Metal|name=Adamantine|color=3:3:1
 
{{Metal|name=Adamantine|color=3:3:1
 
|ore=
 
|ore=
* [[File:raw_adamantine_sprite.png]] [[Raw adamantine]]
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* [[Raw adamantine]]
|sample=[[File:AdamantineSample.png|center]]
 
|graphic=adamantine_bar_sprite.png
 
 
|properties=
 
|properties=
 
* [[Material value]] 300
 
* [[Material value]] 300
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|wiki=Adamant}}
 
|wiki=Adamant}}
 
{{av}}{{Minorspoiler}}
 
{{av}}{{Minorspoiler}}
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'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged [[weapon]]s made from adamantine are absurdly valuable and wonderfully effective.
 
'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged [[weapon]]s made from adamantine are absurdly valuable and wonderfully effective.
  
 
== Processing ==
 
== Processing ==
[[File:adamantine_mining_anim.gif|thumb|192px|right|Might be a bit too close to the underworld...<br /><small>''Art by Darkie''</small>]]
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[[File:adamantine_axe.jpg|thumb|280px|right|A dwarf with an adamantine axe.<br />''Art by Kobb'']]
Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth. Despite the unique process of making adamantine into wafers, it will still graphically appear as a light blue bar, looking like any other metal bar.
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Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth.
  
 
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely long process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction each strand can either be woven into adamantine cloth at a [[loom]] or smelted into an adamantine [[bar|wafer]] at a [[smelter]] (removing any dye); thankfully these tasks are performed just as quickly as other weaving and smelting jobs.
 
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely long process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction each strand can either be woven into adamantine cloth at a [[loom]] or smelted into an adamantine [[bar|wafer]] at a [[smelter]] (removing any dye); thankfully these tasks are performed just as quickly as other weaving and smelting jobs.
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* [[Strange mood]]s require 1 wafer, regardless of the end product.
 
* [[Strange mood]]s require 1 wafer, regardless of the end product.
  
Raw adamantine cannot be spawned in the [[object testing arena]], but adamantine-derived gear is spawnable as of v50.07. Adamantine (raw or otherwise) cannot be purchased in the [[embark]] screen, presumably for balance reasons.
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Raw adamantine, along with adamantine-made objects, cannot be spawned in the [[object testing arena]] nor during [[embark|embarking]], presumably for balance reasons.
  
 
== Application ==
 
== Application ==
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Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor-sharp. These properties make it ideal for edged [[weapon]]s and [[armor]], but unfortunately, likewise, make it near-useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability. Mail armor is especially lacking, as the incredible protective qualities of adamantine are overridden with the flexibility of chain.
 
Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor-sharp. These properties make it ideal for edged [[weapon]]s and [[armor]], but unfortunately, likewise, make it near-useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability. Mail armor is especially lacking, as the incredible protective qualities of adamantine are overridden with the flexibility of chain.
  
Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available, you're likely not to be in serious need of such valuable export products. By far the most [[wealth]] can be generated simply by adding adamantine to [[artifact]]s – a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]]. Additionally, your [[Monarch]] will insist on having a "true [[throne]]" made of adamantine upon arriving at your fortress along with seven symbols of equal worth (though they will settle for one made of [[divine metal]], which is itself risky to acquire).  
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Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available, you're likely not to be in serious need of such valuable export products. By far the most [[wealth]] can be generated simply by adding adamantine to [[artifact]]s – a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]].  
  
One significant application of adamantine is through [[Exploit#Infinite metal|metal duplication]].  However, this is generally considered an exploit, so depending on your preferences, you may not want to do this.
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One significant application of adamantine is through [[Exploit#Infinite metal|metal duplication]].  However, this is generally considered an exploit, and depending on your ethics, you may not want to do this.
  
 
{{gamedata}}
 
{{gamedata}}
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Back in the mists of time, the Gods decided to create the World. To do so they had to find a way to heat it in the cold voids of space. Demonkind had already forged their own world out of the vile substance [[Slade]], a stone anathema to all creation and only able to be worked through the vile rituals they had created, for slade was truly "dead" stone, with no life in it at all.
 
Back in the mists of time, the Gods decided to create the World. To do so they had to find a way to heat it in the cold voids of space. Demonkind had already forged their own world out of the vile substance [[Slade]], a stone anathema to all creation and only able to be worked through the vile rituals they had created, for slade was truly "dead" stone, with no life in it at all.
  
Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world "living" stone (known to mortals as [[semi-molten rock]] - rock burning hot with the fresh life of Creation). The Gods knew that if it were not constantly heated, this living rock would cool, and yet the Demons, fools that they were, constantly attacked the living rock, not realizing that their attacks simply heated the rock again and again, keeping it alive. Unfortunately, as the Gods began to pour more and more of the rock onto their creation, they found it quickly lost its life when removed too far from the Demons. It would only remelt once it touched the living rock, creating vast seas of magma that heated the tunnels above. Worse, the living rock itself had been disturbed by this process, creating gaping holes through which the Demons escaped, killing and maiming the first creations of the Gods, warping those they could find into the terrible Forgotten Beasts, leaving only the [[Titan]]s safe on the surface.
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Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world "living" stone (known to mortals as [[semi-molten rock]] - rock burning hot with the fresh life of Creation). The Gods knew that if it were not constantly heated, this living rock would cool, and yet the Demons, fools that they were, constantly attacked the living rock, not realizing that their attacks simply heated the rock again and again, keeping it alive. Unfortunately, as the Gods began to pour more and more of the rock onto their creation, they found it quickly lost its life when removed too far from the Demons. It would only remelt once it touched the living rock, creating vast seas of magma that heated the tunnels above. Worse, the living rock itself had been disturbed by this process, creating gaping holes through which the Demons escaped, killing and maiming the first creations of the Gods, warping those they could find into the terrible Forgotten Beasts, leaving the [[Titan]]s safe on the surface.
  
 
Knowing this state of affairs could not last if their weaker creations, the first mortals, were to survive, the Gods created a new substance, imbued with their power: Adamantine. The beautiful aqua-colored ore was poured into the holes, sealing the entrances that the living rock could no longer seal, preventing the Demons from escaping, for its power totally repelled Demonkind.
 
Knowing this state of affairs could not last if their weaker creations, the first mortals, were to survive, the Gods created a new substance, imbued with their power: Adamantine. The beautiful aqua-colored ore was poured into the holes, sealing the entrances that the living rock could no longer seal, preventing the Demons from escaping, for its power totally repelled Demonkind.
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==Color Misconceptions==
 
==Color Misconceptions==
 
{{D for Dwarf}}
 
{{D for Dwarf}}
<!-- Reference: Terraria, possibly other games too -->
 
 
Some people, upon hearing of the legendary metal known as Adamantine, imagine a blood red, crimson metal, befitting of the God of Blood Armok... They may have been playing some other Dwarvideo games, or just confused, but for some reason, those unacquainted with Adamantine always seem to think it is red.
 
Some people, upon hearing of the legendary metal known as Adamantine, imagine a blood red, crimson metal, befitting of the God of Blood Armok... They may have been playing some other Dwarvideo games, or just confused, but for some reason, those unacquainted with Adamantine always seem to think it is red.
  
 
== Trivia ==
 
== Trivia ==
 
* Adamantine's origins are tied to Greek mythology, though in the mythos, biblical stories and other works, the material is referred to as "adamant". The word's meaning is "unbreakable, unconquerable and untameable", representing the material's nature and hardness.
 
* Adamantine's origins are tied to Greek mythology, though in the mythos, biblical stories and other works, the material is referred to as "adamant". The word's meaning is "unbreakable, unconquerable and untameable", representing the material's nature and hardness.
* Adamantine as portrayed in Dwarf Fortress is inspired by ''mithril'', a fictional metal that appears in the works of J.R.R. Tolkien. Much like adamantine, ''mithril'' was impossibly light, yet stronger than steel, and greed for it ultimately led to the fall of the fortress of Khazad-dum.
 
[[File:adamantine_king_preview.jpg|thumb|320px|center|The most expensive armor ever made.<br><small>''Art by inkundus''</small>]]
 

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