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Editing 40d Talk:Workshop
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::Truthfully, the way I usually deal with that stuff is to make sure the kitchens and butcheries are on the top floor, then channel a smokestack up to the surface to make the center hex of the workshop "outside", so I never thought of it too closely. Throw a quick wall around it to keep enemies out and you'll never even produce miasma. Anyway, I've yet to see a hauling breakdown with the decentralized idea I've been using for the last 6 fortresses, so I have trouble commenting on that. If you can, perhaps you might consider adding a note on their causes and effects in the key considerations? --[[User:ThunderClaw|ThunderClaw]] 14:25, 10 October 2008 (EDT)<br> | ::Truthfully, the way I usually deal with that stuff is to make sure the kitchens and butcheries are on the top floor, then channel a smokestack up to the surface to make the center hex of the workshop "outside", so I never thought of it too closely. Throw a quick wall around it to keep enemies out and you'll never even produce miasma. Anyway, I've yet to see a hauling breakdown with the decentralized idea I've been using for the last 6 fortresses, so I have trouble commenting on that. If you can, perhaps you might consider adding a note on their causes and effects in the key considerations? --[[User:ThunderClaw|ThunderClaw]] 14:25, 10 October 2008 (EDT)<br> | ||
This has fallen off the recent 50 and is therefore extremely unlikely to get any more comments. Thus, I'm going to add it to the article. --[[User:ThunderClaw|ThunderClaw]] 16:41, 11 October 2008 (EDT) | This has fallen off the recent 50 and is therefore extremely unlikely to get any more comments. Thus, I'm going to add it to the article. --[[User:ThunderClaw|ThunderClaw]] 16:41, 11 October 2008 (EDT) | ||
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