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Editing 40d Talk:Waterskin
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:I am not quite sure what your problem is, but there are three things you can do, depending on your special problem. You can either build a functioning well (I think it is the preferred way of refilling water skins), or assign a drinking zone and allow the dwarfs to _only_ use this zone via the options menu. If the problem is not where the dwarves are heading, but how they get there, you can try to play around with forbidding certain areas, preferably narrow access paths (somehwere in the designations menu), which makes the pathfinding algorithm to favour alternative routes. This can, however, lead to strange behaviour (slow calculation and/or pathways), if you do want to senda dwarf to the forbidden region. [[User:Qwertyu|Qwertyu]] 06:59, 15 June 2008 (EDT) | :I am not quite sure what your problem is, but there are three things you can do, depending on your special problem. You can either build a functioning well (I think it is the preferred way of refilling water skins), or assign a drinking zone and allow the dwarfs to _only_ use this zone via the options menu. If the problem is not where the dwarves are heading, but how they get there, you can try to play around with forbidding certain areas, preferably narrow access paths (somehwere in the designations menu), which makes the pathfinding algorithm to favour alternative routes. This can, however, lead to strange behaviour (slow calculation and/or pathways), if you do want to senda dwarf to the forbidden region. [[User:Qwertyu|Qwertyu]] 06:59, 15 June 2008 (EDT) | ||
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