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Editing 40d Talk:Undead

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::::::(It's not true that strangling is the "only" kill move - wrestling also includes punches, and a lucky punch can damage the throat or an organ.  Not relevant here, but just saying for accuracy.)--[[User:Albedo|Albedo]] 06:11, 28 September 2009 (UTC)
 
::::::(It's not true that strangling is the "only" kill move - wrestling also includes punches, and a lucky punch can damage the throat or an organ.  Not relevant here, but just saying for accuracy.)--[[User:Albedo|Albedo]] 06:11, 28 September 2009 (UTC)
 
:::::::{If you read what he said, you'll notice that he said that '''punches''' were the only way to 'kill' them with wrestling} --[[Special:Contributions/71.194.101.232|71.194.101.232]] 23:07, 8 March 2010 (UTC)
 
  
 
== Skeleton Corpse ==
 
== Skeleton Corpse ==
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::To be honest, I'm really hoping Toady hurries up and brings back the undead event that was talked about in [[Core components]]. That is, undead dwarves and pets that died in your fortress would pop through the floor and attack you. Spooky. ~ [[User:Midna|Midna]] 07:10, 1 February 2009 (EST)
 
::To be honest, I'm really hoping Toady hurries up and brings back the undead event that was talked about in [[Core components]]. That is, undead dwarves and pets that died in your fortress would pop through the floor and attack you. Spooky. ~ [[User:Midna|Midna]] 07:10, 1 February 2009 (EST)
 
::I got a skeletal dragon. Disappointingly, it succumbed to a cage trap. I used savescumming to run some experiments, and it seems it's quite hardy but not particularly powerful. The dragon is now sitting in a dragonfire pillbox in my fortress - by the way, it seems that the undead BUILDINGDESTROYER:1 tag overrides BUILDINGDESTROYER:2, so it can be stopped by a raised drawbridge. I tried activating the pillbox and engaging it with my marksdwarves - it took an extremely long time to even begin to return fire, and only ignited one marksdwarf. On the plus side, being skeletal, I'm pretty sure that ranged attacks won't even scratch it - but now it's going to be a glorified fire trap. --[[Special:Contributions/155.69.95.232|155.69.95.232]] 09:34, 19 November 2009 (UTC)
 
  
 
== Zombie Gas Warfare ==
 
== Zombie Gas Warfare ==
  
 
It should be noted that "live" zombies also spread miasma if they are indoors.  I have seen this on several occasions, but all with zombie fire imps, so I can't actually confirm that it happens with other zombie types.--[[User:Zipdog|Zipdog]] 02:17, 23 April 2009 (UTC)
 
It should be noted that "live" zombies also spread miasma if they are indoors.  I have seen this on several occasions, but all with zombie fire imps, so I can't actually confirm that it happens with other zombie types.--[[User:Zipdog|Zipdog]] 02:17, 23 April 2009 (UTC)
:I'm not even sure how having undead [[fire imp]]s is even ''possible''. You'd think that a zombie fire imp, for example, would roast itself to the point where it would die.... ~ [[User:Midna|Midna]] 04:27, 9 December 2009 (UTC)
 
:: I embarked near a volcano in an evil biome.  I was beset with ''skeletal'' fire imps.  And yes, they do breathe fire! [[User:Iapetus|Iapetus]] 11:56, 27 December 2009 (UTC)
 
  
 
== Undead Building Destroyer ==
 
== Undead Building Destroyer ==
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:I think bludgeon, as it has more raw damage while slashing has the advantage of easier bleeding, which is lost against undeads.[[User:Wagawaga|Wagawaga]] 20:36, 29 July 2009 (UTC)
 
:I think bludgeon, as it has more raw damage while slashing has the advantage of easier bleeding, which is lost against undeads.[[User:Wagawaga|Wagawaga]] 20:36, 29 July 2009 (UTC)
:: Axes are very useful against the undead, since their criticals dismember limbs, it isn't uncommon for an axedwarf to cleave off a skeleton or zombies head killing it instantly even at low skill levels. You can test this yourself in adventure mode, using a Mace user and then an axe user to fight several undead encounters in evil zones. The combat system is inherently random, but after 20 or so fights each you'll quickly see some sort relevant data.<sup>anonymous edit - & see next section</sup>
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:: Axes are very useful against the undead, since their criticals dismember limbs, it isn't uncommon for an axedwarf to cleave off a skeleton or zombies head killing it instantly even at low skill levels. You can test this yourself in adventure mode, using a Mace user and then an axe user to fight several undead encounters in evil zones. The combat system is inherently random, but after 20 or so fights each you'll quickly see some sort relevant data.
  
 
== Cut apart to kill? ==
 
== Cut apart to kill? ==
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I'm removing it for now, at least until someone with a User name shows up to discuss it. Verification is needed before an absolute statement like this is made. Same in fortress mode? ''All'' undead?! Some of the above posts suggest that a hammer is a fine weapon for its brute damage potential, with or without smashing an undead into bits.  --[[User:Albedo|Albedo]] 06:11, 28 September 2009 (UTC)
 
I'm removing it for now, at least until someone with a User name shows up to discuss it. Verification is needed before an absolute statement like this is made. Same in fortress mode? ''All'' undead?! Some of the above posts suggest that a hammer is a fine weapon for its brute damage potential, with or without smashing an undead into bits.  --[[User:Albedo|Albedo]] 06:11, 28 September 2009 (UTC)
 
== Depletion ==
 
Does the local population of undead deplete like normal wild animals? --[[User:Bouchart|Bouchart]] 23:38, 17 November 2009 (UTC)
 
 
Doesn't look like it. My military got into a scuffle with some zombie muskoxen whilst routing an ambush, and even as my dorfs (re?)killed them, replacement zombies continued to spawn at the map edge at the same rate the other zombies were being felled. It was a nightmare... While this doesn't prove they can't be depleted, it does mean that undead may use different mechanics than living critters, i.e. being created on the spot instead of existing previously and wandering onto the map. Normal creatures do <b>not</b> spawn that quickly AFAIK. --[[User:Mr Frog|Mr Frog]] 03:09, 23 March 2010 (UTC)
 
 
== Tameability? ==
 
 
I was not able to find any information on taming the undead in the Tame or Pet articles, so I thought I'd bring it up here. Is it at all possible to tame zombie or skeletal creatures? Because I'd certainly love to have a bunch of skeletal giant eagles floating around my fortress as an alternative to bowling them over with my military every time one shows up. The goats and marmots... eh, not so much. [[Special:Contributions/24.22.239.156|24.22.239.156]] 03:04, 2 December 2009 (UTC)
 
:I believe undead creatures are inherently hostile toward all non-undead creatures - using Dwarf Companion to make a tame animal undead makes it attack everyone. --[[User:Quietust|Quietust]] 04:01, 2 December 2009 (UTC)
 
 
== Undead vs Living Creatures? ==
 
 
In one evil fortress, most of the dwarves' opposition came in the form of undead mountain goats and hoary marmots. For the first few years it was just them, but then I ordered a dwarf, who wouldn't spar due to a spinal injury, to have a go at them since I needed bones. After killing a bunch of them, I saw for the first time LIVING mountain goats on the map. I think it may be possible that killing off enough undead beasties can cause them to lose influence, though I have no way of testing this.
 
 
FWIW, it was a part-good part-evil map. Unicorns hung around the northeast corner of the map in the spring and liked to stumble into cage traps, though this was the first occurance of living ''goats.'' ~~[[User:Loyal|Loyal]] 01:55, 28 December 2009 (EST)
 
 
== Flying Fish!!! ==
 
 
You know, I always thought that the undead-fish-on-dry-land phenomena was just them flying around in a ghostly, possessed kind of way.
 
:Speaking of ghosts, are they on the Dev lists? Maybe after magic is implemented? --[[Special:Contributions/71.194.101.232|71.194.101.232]] 23:21, 8 March 2010 (UTC)
 
:: I always thought it was because undead [[carp]] are so terrifying, even the laws of physics know better than to piss them off. --[[User:Mr Frog|Mr Frog]] 03:16, 23 March 2010 (UTC)
 
:: I though it was them swimming through the soil/rock, as without mortal limits to their muscles, they can keep exerting force. And the skeletal ones crawl using their ribcage as limbs.[[Special:Contributions/220.235.188.249|220.235.188.249]] 04:06, 23 March 2010 (UTC)
 
::: Now that WOULD be scary. --[[Special:Contributions/85.12.64.150|85.12.64.150]] 11:59, 26 March 2010 (UTC) ([[User:Libelnon]])
 
 
== Skeletal/Zombie tags ==
 
This is perhaps mainly out of personal curiosity, but would it be possible to overhaul all of the creature pages and include whether they can be zombies/skeletal or not? --[[Special:Contributions/85.12.64.150|85.12.64.150]] 11:59, 26 March 2010 (UTC) ([[User:Libelnon]])
 

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