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Editing 40d Talk:Sweet pod

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no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT)
 
no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT)
  
Ha, my appologies on that one. I checked my list of alcohol for quarry bushes/leaves, but didn't for sweet pods! How forgetful of me, maybe I should get to bed before I either forget something else, or make a massive collection of typos (I'm having trouble, you just can't tell). --[[User:Draco18s|Draco18s]] 03:49, 2 November 2007 (EDT)
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Ha, my appologies on that one. I checked my list of alcohol for quarry bushes/leaves, but didn't for sweet pods! How forgetful of me, maybe I should get to bed before I either forget something else, or make a massive collection of typos (I'm having trouble, you just can't tell).--[[User:Draco18s|Draco18s]] 03:49, 2 November 2007 (EDT)
  
 
Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? [[User:Otherdwarf|Otherdwarf]] 08:36, 8 November 2007 (EST)
 
Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? [[User:Otherdwarf|Otherdwarf]] 08:36, 8 November 2007 (EST)
 
:I'd like some verification on this as well, it really should be put into the page. I thought one was more labor intensive than the other, but gave a lot more food. Currently it looks like there is no difference in the processing, they are the same value.
 
 
::(38c) Yes, Sweet pods are ground into dwarven sugar at 1:1 ratio but processed into syrup at 1:5 ratio. Guess whats more economic. Depending on skill a wind-mill-stone is faster,a quern not, but workers are hardly ever scarce, right? --[[User:Koltom|Koltom]] 16:29, 3 April 2008 (EDT)
 
 
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Don't think it's appropriate to call doing anything legal within the game's engine (and apparently within its intent) a 'cheat'. --[[User:Geofferic|Geofferic]] 19:32, 3 April 2008 (EDT)
 
 
:Quantum dump stockpiles not withstanding? --[[User:Chrispy|Chrispy]] 20:09, 3 April 2008 (EDT)
 
 
:If I recall correctly (it has been a long time), Toady himself said that the boozecooking exploit is not intended and will be eventually fixed. I think he even used the word "cheat" to refer to it.
 
:Things like free energy, quantum stockpiles, infinite water, and deadly trap-spams are cheats.
 
:In general, if it shouldn't be possible and doesn't make sense but is possible and if the plan is to make it not possible, it is a cheat. --[[User:Savok|Savok]] 11:50, 4 April 2008 (EDT)
 
 
::That is your definition (only) and toady said nothing like that about syrup. Booze is intended as end product - syrup (uncooked) cant even be eaten, so you ''must'' cook it. --[[User:Koltom|Koltom]] 21:34, 5 April 2008 (EDT)
 
:::syrup, and massive trapsploitation are intended-free energy is not, and quantum stockpiles are just making a trash heap and need to be nerfed, not obliterated, If anything. sweet pods-booze-food is an exploit because it leaves you with seeds-which making the syrup does not {{unsigned|Eerr}}
 

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