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Editing 40d Talk:Road
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::I believe if you examine a road in the (r)oom list, it will show you its Architecture quality and thus its value multiplier (since constructing a road doesn't require any labor, there's no Construction quality involved). --[[User:Quietust|Quietust]] 14:03, 24 February 2010 (UTC) | ::I believe if you examine a road in the (r)oom list, it will show you its Architecture quality and thus its value multiplier (since constructing a road doesn't require any labor, there's no Construction quality involved). --[[User:Quietust|Quietust]] 14:03, 24 February 2010 (UTC) | ||
:::Just checked, and apparently roads '''do''' have a construction quality, though it's almost always either no-level or "solidly built" (well-crafted, for a 2x multiplier). The room list also shows ''who'' designed and built the road. --[[User:Quietust|Quietust]] 14:08, 24 February 2010 (UTC) | :::Just checked, and apparently roads '''do''' have a construction quality, though it's almost always either no-level or "solidly built" (well-crafted, for a 2x multiplier). The room list also shows ''who'' designed and built the road. --[[User:Quietust|Quietust]] 14:08, 24 February 2010 (UTC) | ||
− | + | ::: The only reason to why roads usually have no-level or well-crafted quality is because normally the skill Building Designer is almost never used, so most dwarfs is kept at the dabbling or novice skill level. I probably should have stated I used companion to alter the skill level of the dwarf constructing the roads to establish the it's possible to get all the different quality levels. --[[User:Cosnoic|Cosnoic]] 16:31, 24 February 2010 (UTC) | |
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