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Editing 40d Talk:Road
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== Road Value == | == Road Value == | ||
− | So I was slightly annoyed that there was no information about how the value of each road in calculated in the wiki, so i decided to test it out myself and thought it would be nice to share it with everyone else that might be interested. I found out the value of each road via the "The Incoming King"-screen as it shows the the value of all roads (didn't have any while testing). The value of a road seem to be the total value of the material used (eg four rocks at the value of 3 is 4*3=12) and is the same for all kinds of material while building roads. Stone, stone blocks, wooden logs, wooden blocks, metal bars, metal blocks, glass and glass blocks. I was testing this with a dwarf with building designer level att 0 (dabbling). After figuring out how regular value was calculated next was if higher skill level made a difference. As I was trying different combinations with high building designer levels it was clear that roads have a hidden quality level. Same as all objects created (got a | + | So I was slightly annoyed that there was no information about how the value of each road in calculated in the wiki, so i decided to test it out myself and thought it would be nice to share it with everyone else that might be interested. I found out the value of each road via the "The Incoming King"-screen as it shows the the value of all roads (didn't have any while testing). The value of a road seem to be the total value of the material used (eg four rocks at the value of 3 is 4*3=12) and is the same for all kinds of material while building roads. Stone, stone blocks, wooden logs, wooden blocks, metal bars, metal blocks, glass and glass blocks. I was testing this with a dwarf with building designer level att 0 (dabbling). After figuring out how regular value was calculated next was if higher skill level made a difference. As I was trying different combinations with high building designer levels it was clear that roads have a hidden quality level. Same as all objects created (got a rough stone road of 1x1 with 1 stone with value 3 to a value of 36. 1*3*12), 1x, 2x, 3x, 4x, 5x, 12x, and I'm fairly certain there won't be a artifact road. Was thinking to add the information to the wiki page soon enough and if I've overlooked something please let me know. ;O |
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