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Editing 40d Talk:Road
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I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. | I've just built a road to help the traders yet they happily plow through the wilderness. Is there anyway to help speed them along and make them use the road. Perferably without having to build wall or channels to funnel them. | ||
[[User:Yvain|Yvain]] 00:37, 19 February 2008 (EST) | [[User:Yvain|Yvain]] 00:37, 19 February 2008 (EST) | ||
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== speed == | == speed == | ||
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I had a wilderness or swamp or similar area... and i kept having my cleared path get overgrown with trees. I paved it and I had no future problems with this. Dunno if it still works, and i've not duplicated it to see if it matters. In the mountainous regions, you smooth the boulders and there won't be future problems. --[[User:Vaevictus|Vaevictus]] 16:13, 17 April 2008 (EDT) | I had a wilderness or swamp or similar area... and i kept having my cleared path get overgrown with trees. I paved it and I had no future problems with this. Dunno if it still works, and i've not duplicated it to see if it matters. In the mountainous regions, you smooth the boulders and there won't be future problems. --[[User:Vaevictus|Vaevictus]] 16:13, 17 April 2008 (EDT) | ||
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== Amount of material needed == | == Amount of material needed == | ||
− | What? I know that the formula for the 2D version was (height×width+1)/4, rounding up, for most materials, and (height×width+1)/2, rounding up, for metal. --[[User:Savok|Savok]] 14:28, 18 June 2008 (EDT) | + | <small>What? I know that the formula for the 2D version was (height×width+1)/4, rounding up, for most materials, and (height×width+1)/2, rounding up, for metal. --[[User:Savok|Savok]] 14:28, 18 June 2008 (EDT)</small> |
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:The ceiling of [(height x width + 1)/4] is the same as the floor of [(height x width)/4 + 1] so both formula result in the same answer, I didn't know about the first so when I tested it myself, I used the second. --[[User:Kyace|Kyace]] 18:09, 18 June 2008 (EDT) | :The ceiling of [(height x width + 1)/4] is the same as the floor of [(height x width)/4 + 1] so both formula result in the same answer, I didn't know about the first so when I tested it myself, I used the second. --[[User:Kyace|Kyace]] 18:09, 18 June 2008 (EDT) | ||
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