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Editing 40d Talk:Refuse stockpile
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− | ==Refuse Stockpile vs. | + | ==Refuse Stockpile vs. Dump== |
− | What are the advantages of using a refuse stockpile over a | + | What are the advantages of using a refuse stockpile over a dump zone? That might not be very clear to new players.--[[User:Xazak|Xazak]] 19:55, 3 November 2007 (EDT) |
:Considering myself a new player, the usefulness/function of a dump zone is not clear to me, yes. For now, after some experimentation, i go with not having a dump zone. --[[User:Koltom|Koltom]] 23:17, 15 February 2008 (EST) | :Considering myself a new player, the usefulness/function of a dump zone is not clear to me, yes. For now, after some experimentation, i go with not having a dump zone. --[[User:Koltom|Koltom]] 23:17, 15 February 2008 (EST) | ||
::dump zone lets you drop a lot of whatever on 1 square, such as an entire floors worth of stone. you do, however, have to designate each individual thing to be dumped. refuse stockpile only takes trash, but does so automaticaly -[[User:Chariot|Chariot]] 03:44, 16 February 2008 (EST) | ::dump zone lets you drop a lot of whatever on 1 square, such as an entire floors worth of stone. you do, however, have to designate each individual thing to be dumped. refuse stockpile only takes trash, but does so automaticaly -[[User:Chariot|Chariot]] 03:44, 16 February 2008 (EST) | ||
− | :::I've finally realized that the refuse stockpile is strictly for keeping items that your dwarfs might like to use for their crafts: corpses for the butcher, skins for leatherworking, bones and shells for crafting. So lately I've separated out the crappy items from the stockpile by designating them for dumping into a {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} | + | :::I've finally realized that the refuse stockpile is strictly for keeping items that your dwarfs might like to use for their crafts: corpses for the butcher, skins for leatherworking, bones and shells for crafting. So lately I've separated out the crappy items from the stockpile by designating them for dumping into a {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} zone. Now, the only items I keep in my refuse stockpiles are turtle shells (though they aren't worth much, keeping a few are useful for fey moods) and anything with a mod value of more than 1. The Fish bones, goblin/kobold bones -- which used to take up so much space and eventually make it impossible for my dwarfs to keep the fortress clean -- all get dumped now. |
− | :::The only downside to this is that I've been forced to find all | + | :::The only downside to this is that I've been forced to find them all using 'k' and dumping one by one. I've tried to change the settings of the stockpile to only accept the valuable drops, but the settings are a pain to go through since it lists '''every''' creature that could possibly be dumped there.[[User:3lB33|3lB33]] 14:21, 28 September 2009 (UTC) |
:No. Not "strictly". (And refuse ''stockpiles'' don't need items to be marked to be "dumped" - your post is confusing.) A refuse stockpile has 3 subsections, 2 of which are almost identical - there are Item Types, and Corpses and Body Parts. Here's how I use them... | :No. Not "strictly". (And refuse ''stockpiles'' don't need items to be marked to be "dumped" - your post is confusing.) A refuse stockpile has 3 subsections, 2 of which are almost identical - there are Item Types, and Corpses and Body Parts. Here's how I use them... | ||
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:A garbage ''zone'' is for specific dumping projects - you have a bunch of economic rock you want moved to near your mason's shop, or it's time to move just your stacks of 5 plump helmets to near your still, items you manually, specifically and selectively mark for "dumping". Typically, ''only one'' garbage zone is {{k|a}}ctive at a time, and then a new one when a different target item needs to be shuffled to that new spot (or the dumped items might end up across the fortress in a different active garbage zone!) If you only have 1 "active" zone at a time, it's not hard to keep track of. And meanwhile the refuse ''stockpiles'' are on auto 24/7.--[[User:Albedo|Albedo]] 19:30, 28 September 2009 (UTC) | :A garbage ''zone'' is for specific dumping projects - you have a bunch of economic rock you want moved to near your mason's shop, or it's time to move just your stacks of 5 plump helmets to near your still, items you manually, specifically and selectively mark for "dumping". Typically, ''only one'' garbage zone is {{k|a}}ctive at a time, and then a new one when a different target item needs to be shuffled to that new spot (or the dumped items might end up across the fortress in a different active garbage zone!) If you only have 1 "active" zone at a time, it's not hard to keep track of. And meanwhile the refuse ''stockpiles'' are on auto 24/7.--[[User:Albedo|Albedo]] 19:30, 28 September 2009 (UTC) | ||
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==Other Stockpile comments/questions== | ==Other Stockpile comments/questions== | ||
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==Refuse Hauling== | ==Refuse Hauling== | ||
− | Does anyone have any tips on refuse hauling? I have a refuse pit, quite close to my food stockpile but separated by doors. However, the dwarves will often leave the corpses of vermin lying around my food stockpile, generating [[miasma]] in the food stockpile, when I'd far rather they just cleaned up more quickly. Sometimes it helps to mark the vermin corpses for [[dump]]ing, but I'm not patrolling the food stockpile six times a season to look for corpses! Is there any way to make the dwarves prioritise [[ | + | Does anyone have any tips on refuse hauling? I have a refuse pit, quite close to my food stockpile but separated by doors. However, the dwarves will often leave the corpses of vermin lying around my food stockpile, generating [[miasma]] in the food stockpile, when I'd far rather they just cleaned up more quickly. Sometimes it helps to mark the vermin corpses for [[dump]]ing, but I'm not patrolling the food stockpile six times a season to look for corpses! Is there any way to make the dwarves prioritise [[clean]]ing higher? --[[User:AlexChurchill|AlexChurchill]] 05:55, 16 June 2008 (EDT) |
:You could always give the cleaning labor to some peasants. You could have the entire floor as a retractable bridge, so you could dump all the rubbish below. --[[User:AlexFili|AlexFili]] 07:25, 16 June 2008 (EDT) | :You could always give the cleaning labor to some peasants. You could have the entire floor as a retractable bridge, so you could dump all the rubbish below. --[[User:AlexFili|AlexFili]] 07:25, 16 June 2008 (EDT) | ||
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I think the term "cleanup" is misleading because it implies that a dwarf with the [[Cleaning]] labor is going to do something. Would "disappear" or "disapperate" or even "delete" work instead? The items basically are rotting away into dust, and completely disappear from the stocks—which is certainly useful to know when you've got a gazillion hoary marmot bones lying about in your refuse stocks and need to make room for those really [[Creature|valuable]] dragon bones. [[User:3lB33|3lB33]] 15:07, 4 September 2009 (UTC) | I think the term "cleanup" is misleading because it implies that a dwarf with the [[Cleaning]] labor is going to do something. Would "disappear" or "disapperate" or even "delete" work instead? The items basically are rotting away into dust, and completely disappear from the stocks—which is certainly useful to know when you've got a gazillion hoary marmot bones lying about in your refuse stocks and need to make room for those really [[Creature|valuable]] dragon bones. [[User:3lB33|3lB33]] 15:07, 4 September 2009 (UTC) | ||
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