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Editing 40d Talk:Ramp
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+ | redirect slope to this place? | ||
+ | took a while for me to find this. | ||
+ | helps in making traps and controlling movements. | ||
+ | thank god things can't fly...i think. | ||
+ | oh right and i don't know how to do whatever. redirect.--[[User:Seaneat|Seaneat]] 17:22, 30 June 2008 (EDT) | ||
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+ | :Yeah, things can totally fly. Angrystalk the Giant Bat, I know you're out there, come join your brothers in my cages! ---[[User:Zombiejustice|Zombiejustice]] 20:02, 30 June 2008 (EDT) | ||
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====Downward Ramp==== | ====Downward Ramp==== | ||
I am in my digging designation menu and I don't see an option to dig a ramp down? If I want to do that do I need to use stairs to get down, then construct ramps up? Then replace the stairs with ramps? --[[User:Ehertlein|Ehertlein]] 12:21, 29 August 2008 (EDT) | I am in my digging designation menu and I don't see an option to dig a ramp down? If I want to do that do I need to use stairs to get down, then construct ramps up? Then replace the stairs with ramps? --[[User:Ehertlein|Ehertlein]] 12:21, 29 August 2008 (EDT) | ||
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Also, if you remove that wall, the ramp (often) collapses - no definition, no ramp. (A ramp in a corner has two supports, and can work either way - odd to think of, but that's DF.) And that's my model. Sometimes buggy ramps seem to work around that, but not always - but if you follow that model, you get a working ramp, leading where you want, 100% of the time. <br /> | Also, if you remove that wall, the ramp (often) collapses - no definition, no ramp. (A ramp in a corner has two supports, and can work either way - odd to think of, but that's DF.) And that's my model. Sometimes buggy ramps seem to work around that, but not always - but if you follow that model, you get a working ramp, leading where you want, 100% of the time. <br /> | ||
I'm sure there's room for improvement on that - what would you suggest?--[[User:Albedo|Albedo]] 19:37, 14 October 2009 (UTC) | I'm sure there's room for improvement on that - what would you suggest?--[[User:Albedo|Albedo]] 19:37, 14 October 2009 (UTC) | ||
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== Untrue Things on this Page, In My Experience == | == Untrue Things on this Page, In My Experience == | ||
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::I haven't seen ramps support other ramps (and here we're talking about ramp-style support and collapse, not normal construction support and collapse). It is ''possible'' to carve out unsupported ramps. The way players are most likely to see is when you have a single standalone "pillar" wall that you carve as a ramp. This happens when designating a large area for ramp carving. You can also do it by constructing a wall next to a natural wall or ramp, carving out all other support for the ramp, then deconstructing a wall. | ::I haven't seen ramps support other ramps (and here we're talking about ramp-style support and collapse, not normal construction support and collapse). It is ''possible'' to carve out unsupported ramps. The way players are most likely to see is when you have a single standalone "pillar" wall that you carve as a ramp. This happens when designating a large area for ramp carving. You can also do it by constructing a wall next to a natural wall or ramp, carving out all other support for the ramp, then deconstructing a wall. | ||
− | ::And yes a ramp without an adjacent wall is, as far as I know, totally pointless. Well, you can channel out the space directly above them from them, but you can do that with stairs too. | + | ::And yes a ramp without an adjacent wall is, as far as I know, totally pointless. Well, you can channel out the space directly above them from them, but you can do that with stairs too. |
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