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Editing 40d Talk:Quickstart guide

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:*Profit
 
:*Profit
 
:--[[User:Juckto|Juckto]] 20:41, 11 December 2008 (EST)
 
:--[[User:Juckto|Juckto]] 20:41, 11 December 2008 (EST)
::I have some thoughts.  Since it would be a "tutorial", maybe showing the different layouts of bedrooms from sleeping holes to 2x2,3x3 "lung" chambers (8 bedrooms, 2 rows, connecting to one hallway), and others.  Same with dining halls.  Make one dining hall with the "chair, table, chair" grid 3x3 (+end chairs), and another with an actual dining HALL (one table per chair).  Maybe have an artificial waterfall pre-made using screwpumps to show how to carry water up levels, or de-salting water.
 
  
Dwarf fort has a LOT of cool tricks in it that you only learn from stealing other's ideas.  Maybe the "quickstart" guide could be more like the optional tutorial that new users can see to get their feet wet first! [[User:Kenji 03|Kenji 03]] 05:04, 11 August 2009 (UTC)
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== Catsplosion advisable? ==
  
== Catsplosion advisable? ==
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Why are we giving the absolute and utter newbies the seeds of a catsplosion with no cages etc to let them solve the problem? By the time they learn what to do about it, they might already be too late to stop it, and flaming out of the -quickstart tutorial- of a game is possibly one of the most depressing things a newbie can do.  I strongly suggest upping a save without two cats. --[[User:LucienSadi|LucienSadi]] 02:56, 14 December 2008 (EST)
  
 
:I could do that, but sticking it in a cage instead would be a lot simpler for me. Would that be sufficient? --[[User:Juckto|Juckto]] 03:52, 14 December 2008 (EST)
 
:I could do that, but sticking it in a cage instead would be a lot simpler for me. Would that be sufficient? --[[User:Juckto|Juckto]] 03:52, 14 December 2008 (EST)
  
== Images ==
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::Sure, just tag on a warning as well (if you haven't done so already) --[[User:LucienSadi|LucienSadi]] 07:07, 16 December 2008 (EST)
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== Images and init.txt ==
  
 
They aren't ''worse'' than ugly, but they ''are'' ugly (and large). If there's ever any chance to redo the images, we've got to make sure they follow {{rule|I}}, which means that they should be the unstretched, unblurred default tileset, and that they should be .pngs.<br>
 
They aren't ''worse'' than ugly, but they ''are'' ugly (and large). If there's ever any chance to redo the images, we've got to make sure they follow {{rule|I}}, which means that they should be the unstretched, unblurred default tileset, and that they should be .pngs.<br>
 
::...I'm pretty sure that's the standard 800x600 tileset.  It looks neither stretched nor blurred to me.  They should be made .pngs, but that didn't sound like your only problem.  --[[User:Squirrelloid|Squirrelloid]] 14:39, 16 December 2008 (EST)
 
 
:::I think "standard tileset" may need clarifying. See [[Dwarf Fortress Wiki:Community_Portal#I]].
 
:::Examples of images:
 
:::*[[:Image:Tunnel_in_local_view.png]]
 
:::**is blurred
 
:::**uses the default/standard tileset
 
:::**is not stretched
 
:::**is a .png
 
:::*[[:Image:Qs02.JPG]]
 
:::**is not blurred
 
:::**uses the default/standard tileset
 
:::**is stretched
 
:::**is not a .png
 
:::*[[:Image:Human_roads.png]]
 
:::**is blurred
 
:::**does not use the default/standard tileset
 
:::**is stretched
 
:::**is a .png
 
:::Note that the default "800x600" tileset under the default settings is stretched by 2x vertically if you don't alter grid size/use blackspace.
 
:::Sorry for the long list. --[[User:Savok|Savok]] 17:11, 16 December 2008 (EST)
 
 
:Since blackspace is set to NO by default, I think that makes 'stretched' the default for the 800x600 tileset, or rather, I would consider it 'stretched' to have something other than a 2:1 h:w ratio with the 800x600 tileset because that's different than what the game does by default and so is stretched relative to the default settings.  I will agree that non-default tilesets are bad, and that blurriness is bad, but we should show people what they would expect to see in the game if they don't touch the .ini file.  --[[User:Squirrelloid|Squirrelloid]] 17:34, 16 December 2008 (EST)
 
 
::Squirreloid is correct, I took the screenshots in full-screen "stretched" mode because I thought that that is what a new player would be seeing. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~
 
 
My general stance on images in general is that they be:
 
* Understandable to whomever views them -- this means standard tileset in most cases, though a custom symbol here and there is okay as long as it isn't important to the actual thing being illustrated.  It also means standard color set, generally.  I have my doubts about stretched/resized fonts being hard to understand unless they are outright distorted.
 
* As small, byte-wise, as possible.  Ideally, this means well-compressed 256-color pngs, and not double-sized (something I have been guilty of) or the like.  However, as long as you upload in some lossless format (png or gif), others can optimize the actual file.
 
--[[User:Maximus|Maximus]] 16:09, 17 December 2008 (EST)
 
 
==and init.txt==
 
 
Also, it may help to include the init folder as well. --[[User:Savok|Savok]] 10:36, 16 December 2008 (EST)
 
Also, it may help to include the init folder as well. --[[User:Savok|Savok]] 10:36, 16 December 2008 (EST)
:What does adding the init folder achieve? --[[User:Juckto|juckto]] 14:42, 16 December 2008 (EST)
 
::Adding the init folder would help if you've changed init settings. You don't talk about that in the article, and boy can init settings be important. --[[User:Savok|Savok]] 17:11, 16 December 2008 (EST)
 
:::Yes I have changed my init settings, but I don't see how any of the changes I've made would make any real difference to a new player playing this quickstart game. -- [[User:Juckto|juckto]] 18:20, 16 December 2008 (EST)~
 
 
== savegame seems to be bugged ==
 
 
 
<blockquote>Missing Creature Body Definition: CAT_MOUTH
 
 
get spouted on me every time I try to load the savegame.
 
 
on 28.181.40d and a recently installed DF</blockquote> <small>The above unsigned comment was added by [[User:Loatroll|Loatroll]].</small>
 
 
This is because the dumbass who made the savegame didn't use the default raws like they were supposed to. I've removed the link. --[[User:GreyMario|GreyMaria]] 13:37, 19 January 2009 (EST)
 
:rather, the guy used what looks like a bugfixed raw (based off the fact that it's a modified cat mouth - which was probably added for the sake of avoiding the "cat cancels show item to owner - too injured" messages. Toady One probably has this fixed on his end.) the person is probably NOT a dumbass, it's just that the default raws are buggy with respect to cats, and just about everyone that reports that bug gets redirected to the sticky on the forums. --[[User:Zeta|Zeta]] 19:06, 19 January 2009 (EST)
 
 
::But using savegames that use modified raws is against common sense, especially in a newbie guide. --[[User:GreyMario|GreyMaria]] 21:35, 19 January 2009 (EST)
 
 
== 2 "Daniel"s? ==
 
 
Just read over the page, and noticed that there are two dwarves named "Daniel." Is this a good idea? Since you gave them english-sounding names, why didn't you make them unique?
 
:bah humbug. They're meant to be unique. I'll check the save file tonight and see if the error is repeated there, and fix as necessary. -- [[User:Juckto|Juckto]] 21:50, 11 March 2009 (UTC)
 
 
== Disappearing images ==
 
 
I started reading this page a few hours ago, and the images [[File:Qs02.JPG]] and [[File:Qs03.jpg]] came up fine. I came back to study it some more, and they're now redlinked. Have they been removed pending the rework described [[#Images|above]]? It would be useful if they could be restored until their replacements are in place and linked in. [[User:Hv|Hv]] 23:22, 4 October 2009 (UTC)
 
 
== Does the savegame still work? ==
 
 
Does this savegame still work under the latest version of Dwarf Fortress? I thought I'd give the game another go when I saw the new version released last week, and your front page links here via the "Your first fortress" and "Quickstart guide" links, with the guidance that "Much of the information in the guide for the previous version still applies."
 
  
If I copy the savegame directory into my "save" directory and run the game, it doesn't give me any option to load it in. Should it work? Or should you be warning new players not to use this guide any more? --[[User:Gritspeck|Gritspeck]] 17:17, 8 April 2010 (UTC)
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:...I'm pretty sure that's the standard 800x600 tileset.  It looks neither stretched nor blurred to me.  They should be made .pngs, but that didn't sound like your only problem. --[[User:Squirrelloid|Squirrelloid]] 14:39, 16 December 2008 (EST)
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::What does adding the init folder achieve? --[[User:Juckto|juckto]] 14:42, 16 December 2008 (EST)

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