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Editing 40d Talk:Ore

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==Nomenclature==
 
 
Should nuggets be labelled as such in the list? Before they are mined they are referred to as 'Native <metalname>', and are only labelled as nuggets once mined. Perhaps the table should be changed to indicate this. --[[User:TangoThree|TangoThree]] 09:14, 20 January 2008 (EST)
 
Should nuggets be labelled as such in the list? Before they are mined they are referred to as 'Native <metalname>', and are only labelled as nuggets once mined. Perhaps the table should be changed to indicate this. --[[User:TangoThree|TangoThree]] 09:14, 20 January 2008 (EST)
 
:Before they are mined, they can't be smelted. It doesn't really matter which approach is used, as long as it is consistent; this article consistently refers to the post-mining state. [[User:VengefulDonut|VengefulDonut]] 14:13, 20 January 2008 (EST)
 
:Before they are mined, they can't be smelted. It doesn't really matter which approach is used, as long as it is consistent; this article consistently refers to the post-mining state. [[User:VengefulDonut|VengefulDonut]] 14:13, 20 January 2008 (EST)
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Should we take the Chromite out of the 'Found In' section for Platinum? Chromite is found in Olivine, and Platinum is already found in Olivine.--[[User:CrushU|CrushU]] 21:58, 14 March 2008 (EDT)
 
Should we take the Chromite out of the 'Found In' section for Platinum? Chromite is found in Olivine, and Platinum is already found in Olivine.--[[User:CrushU|CrushU]] 21:58, 14 March 2008 (EDT)
  
==Smelting of gold/silver==
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Separate query - anyone know why Toady One requires native gold/silver to be smelted?  You don't have to smelt rock to get the gold or silver out, it is gold or silver and you can either melt it for casting or work with it directly.  (Historically most gold or silver mined has been melted down so it could be cast into bars for ease of transportation, but its still perfectly plausible to work with it in its raw state - rarely have the metalsmiths/jewelers been so close to the mining operations as in this game).  I believe this is also true of native copper (hence why copper weapons/tools vastly predate iron equivalents).  Smelting is the process of extracting metal from rock, not just melting it down. --[[User:Squirrelloid|Squirrelloid]] 16:06, 21 April 2008 (EDT)
 
Separate query - anyone know why Toady One requires native gold/silver to be smelted?  You don't have to smelt rock to get the gold or silver out, it is gold or silver and you can either melt it for casting or work with it directly.  (Historically most gold or silver mined has been melted down so it could be cast into bars for ease of transportation, but its still perfectly plausible to work with it in its raw state - rarely have the metalsmiths/jewelers been so close to the mining operations as in this game).  I believe this is also true of native copper (hence why copper weapons/tools vastly predate iron equivalents).  Smelting is the process of extracting metal from rock, not just melting it down. --[[User:Squirrelloid|Squirrelloid]] 16:06, 21 April 2008 (EDT)
:The closest I can come to an answer to this one is, you can build near-equal value items (maintly furniture) from the "native metal rock" using your mason instead of your metalworkers.
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==Gold Nuggets==
 
==Gold Nuggets==
 
So, I'm currently evaluating some gem occurrence data, but noticed that there is no native gold veins that are wholely interior to gabbro (with quite a few gold veins discovered thus far).  They may occur at the border of gabbro and other layers, and thus possibly extend into the gabbro, but nothing that could be said 'yep, that was generated in gabbro'.  This leads me to believe gold does not occur in gabbro, and gold present in gabbro is only incidental due to a vein running over into it from another stone layer. <br>
 
So, I'm currently evaluating some gem occurrence data, but noticed that there is no native gold veins that are wholely interior to gabbro (with quite a few gold veins discovered thus far).  They may occur at the border of gabbro and other layers, and thus possibly extend into the gabbro, but nothing that could be said 'yep, that was generated in gabbro'.  This leads me to believe gold does not occur in gabbro, and gold present in gabbro is only incidental due to a vein running over into it from another stone layer. <br>
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I've recently seen platinum clusters of about 20 to 30 in maps. Would this be classified as a size of its own? Although I have only seen it in one fort so far and i recently mined out a cluster of 4. Was this just a one time thing or is anybody else noticing this? --[[User:Jebraltix|Jebraltix]] 9:38, 16 Febuary 2009 (CST)
 
I've recently seen platinum clusters of about 20 to 30 in maps. Would this be classified as a size of its own? Although I have only seen it in one fort so far and i recently mined out a cluster of 4. Was this just a one time thing or is anybody else noticing this? --[[User:Jebraltix|Jebraltix]] 9:38, 16 Febuary 2009 (CST)
:I discovered a vein of native platinum once before, too. I thought platinum only occurred as small clusters, but apparently its matgloss says they can be discovered as veins in olivine and magnetite, too. --[[User:Sz|Sz]] 06:51, 17 February 2009 (EST)
 
::It most definitely veins in magnetite (and never forms small clusters there).  I have never seen anything but small clusters in olivine. (I have a map with some 13 magnetite clusters thus far - most have had platinum veins).  The strange thing about platinum veining in magnetite is the vein will extend to the edge of the magnetite, stop, and then pick up again a few tiles away and finish the vein.  Not sure what causes this.  --[[User:Squirrelloid|Squirrelloid]] 00:59, 18 February 2009 (EST)
 
:::I once had a map where all the exposed stone was either magnetite, chalk, or native platinum/aluminum.  Sadly though, it was one of the first fortresses I ever built, and I quit it without ever realizing the sheer value of my find.  O bitter folly of youth!  --[[User:Arkenstone|Arkenstone]] 17:35 18 August 2009
 
 
== ore -> blocks ==
 
 
Are blocks able to be refined at a smelter? this would reduce the number of hauling tasks taken to keep a furnace operator busy and create work to help level up a mason.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 11:24, 12 July 2009 (UTC)
 
 
:Almost certain that they're not. I don't remember where I read it, so I can't spread some sauce on this one. I do know there is (used to be?) a mod that was used only for converting blocks back to ores. An easy risk-free check is trading for one at the next caravan, as the humans/dwarven wagons almost always have a block of an ore. -[[User:N9103|Edward]] 14:18, 12 July 2009 (UTC)
 
::Damn, my ore deposits are all the way across the screen from the volcano. Oh well looks like the miners get to dig a lava trench... see if '''this''' volcano recovers!<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 00:14, 13 July 2009 (UTC)
 
 
 
== What to do with low value ores/metals? ==
 
Iron goes into steel. Alu,platinum, gold, silver are all rare enough and worthwile to build wealth and high value furniture and please preferences, or just for a nice hoard. Some copper and tin goes into billon. Zinc and some copper go into brass. If you really need you can turn a little bit of nickel and zink into magma safe nickel silver.
 
 
But what to do with the endless amounts of, like, Galena, Garnierite and Cassiterite? Thers only so much furniture i can make and trading it away as craft just doesnt feel right.
 
 
:Train Metal Crafters with it!  Bituminous coal only costs 3☼ to Import, (or ~6☼ at max priority) so you can afford to smelt every bar and make something with it and sell it to the caravans.  --[[User:Arkenstone|Arkenstone]] 17:42 18 August 2009 (EST)
 
::Galena gives [[silver]] for practice weapons, and the lead is [[bars]], which are the perfect substitute for floor grates - if you can't find a use for those, you aren't trying.  Garnierite & cassiterite create higher-value alloys.  If all you have is copper and no alloy ores/metals, then you can either trade for that (requesting via [[liaison]]), or Cu can be used for training various smiths via re-melting. And hoarding is not all bad - improves [[created wealth]].--[[User:Albedo|Albedo]] 22:21, 18 August 2009 (UTC)
 

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