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Editing 40d Talk:Military

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It IS still possible to get grievous injuries while sparring. I currently have two guards resting with injuries, one maimed and one with a broken limb. Mitigating circumstances? Near-masterwork steel battleaxes and no armor. On the other hand, none of them are Strong or anything (or Tough, for that matter). Also I just checked and I have a Wrestler with a left lung and upper spine maimed too, couldn't be from anything else but sparring with the over-equipped guards, and he was wearing iron chainmail AND was Agile, Tough. I'd make the change myself but I'm too clueless about wikis and don't want to break some law of etiquette.
 
It IS still possible to get grievous injuries while sparring. I currently have two guards resting with injuries, one maimed and one with a broken limb. Mitigating circumstances? Near-masterwork steel battleaxes and no armor. On the other hand, none of them are Strong or anything (or Tough, for that matter). Also I just checked and I have a Wrestler with a left lung and upper spine maimed too, couldn't be from anything else but sparring with the over-equipped guards, and he was wearing iron chainmail AND was Agile, Tough. I'd make the change myself but I'm too clueless about wikis and don't want to break some law of etiquette.
  
:I wrote the paragraph before, I shall amend if with your new information --[[User:Matryx|Matryx]] 09:19, 5 November 2007 (EST)
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I wrote the paragraph before, I shall amend if with your new information --[[User:Matryx|Matryx]] 09:19, 5 November 2007 (EST)
  
 
Interestingly, I've had no major injuries with wrestler sparring in 3 years.  A couple bruises, nothing more.  Only thing I can see different is that I have a massive barracks, with 3 rooms and inner doors.  When they 'spar' next to each other, there can be some minor bruising, but they gain skill when they aren't next to each other.  They do have iron bucklers and full steel chainmail which helps, but my barracks doesn't even have blood on the floor 95% of the time.  Perhaps larger barracks are the way to go, or was I just lucky? --Gotthard 12:03, 10 December 2007 (EST)
 
Interestingly, I've had no major injuries with wrestler sparring in 3 years.  A couple bruises, nothing more.  Only thing I can see different is that I have a massive barracks, with 3 rooms and inner doors.  When they 'spar' next to each other, there can be some minor bruising, but they gain skill when they aren't next to each other.  They do have iron bucklers and full steel chainmail which helps, but my barracks doesn't even have blood on the floor 95% of the time.  Perhaps larger barracks are the way to go, or was I just lucky? --Gotthard 12:03, 10 December 2007 (EST)
  
:I've had many announcements of guards/soldiers suffocating to death due to sparring with a wrestler. --Esoterrik 6:27, 4/10/08
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I've had many announcements of guards/soldiers suffocating to death due to sparring with a wrestler. --Esoterrik 6:27, 4/10/08
 
 
::That may have been due to miners getting critical hits with their picks, I think picks still have a massive critical boost like spears do. [[User:Extar|Extar]] 23:52, 20 November 2008 (EST)
 
 
 
:::Picks have the same crit boost as spears - see [[Weapon#Weapon_statistics]]. In fact, for military purposes, picks '''are''' spears that use the mining instead of the speardwarf skill and do 30% less damage. --[[User:Savok|Savok]] 11:13, 13 December 2008 (EST)
 
 
 
Another report on sparring over 10 years in a single room large barracks.  I've got only two notable injuries, both nervous system, and both light grey or brown.  They were only acquired by dwarves after I started training spears, and to two of four dwarves who hadn't yet received platemail.  In addition to the large barracks I've also been using silver weapons for training and layering armor.  They're all also legendary wrestlers before any started weapons training.  --[[User:Squirrelloid|Squirrelloid]] 14:30, 13 December 2008 (EST)
 
  
 
== Discarded equipment ==
 
== Discarded equipment ==
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:{{k|m}}ilitary-{{k|w}}weapons, right arrow over to where it says #:1, hit Enter.  It's possible you'll also need to set "shield" to none.  I've never tried out double weapons before.  But given that he can get still injured, I personally wouldn't fool with it.  Especially if you go up against elite bowmen: you'll end up with a legendary pincushion that menaces with spikes of iron.--[[User:Maximus|Maximus]] 20:39, 8 November 2008 (EST)
 
:{{k|m}}ilitary-{{k|w}}weapons, right arrow over to where it says #:1, hit Enter.  It's possible you'll also need to set "shield" to none.  I've never tried out double weapons before.  But given that he can get still injured, I personally wouldn't fool with it.  Especially if you go up against elite bowmen: you'll end up with a legendary pincushion that menaces with spikes of iron.--[[User:Maximus|Maximus]] 20:39, 8 November 2008 (EST)
 
::I suppose you have a point. Last ambush he only went against one bowman (who managed to badly bruise his shield arm, the bastard!) and some macegoblins. I'll just work on that legendary shield.[[User:Milskidasith|Milskidasith]] 20:52, 8 November 2008 (EST)
 
 
::: The menu Maximus is talking about is only for the number of weapons he carries with him. If a weapon gets stuck in an enemy, a dwarf carrying two weapons will be able to use the second weapon. Dwarves can carry a weapon and a shield in the same hand anyway, so I doubt you need to turn off shields. --[[User:RomeoFalling|RomeoFalling]] 21:28, 8 November 2008 (EST)
 
 
:::Those who I've set to use this option I've seen holding both of their weapons in one hand, and a shield in the other. Somehow this seems to work well! --[[User:Navian|Navian]] 03:08, 9 November 2008 (EST)
 
 
== Patrol Issues ==
 
 
I've had troubles getting certain units to move as a squad. My marksdwarf squad seems to do just fine, but my four other soldiers need to be leaders of their own squads to be able to move anywhere. Otherwise, the leader of that squad runs off to die, and the others just continue using the patrol routes they had when they were in their own squads. How do I fix this?  TomMyarna
 
 
:You need to break off the other soldiers from the squad, designating each of them into their own squads again, and then clear out each of their patrol routes. Reassign them to the dwarf you want them to follow and they should do so without many issues after that. [[User:Zykis|Zykis]] 11:09, 22 July 2009 (UTC)
 
 
::I just started fooling with this recently, but it seems like even with no patrol routes ever set the members of any squad will run back and forth between home and target like a swarm of gnats without any sense, very rarely reaching either.  Unless clearing patrol routes also clears the "station"?  If an enemy is in the area every once in a while one member of the squad may get close enough to charge their cocked crossbows yelling the ''Duh! Duh! Duh!'' dorfen warcry, and nothing can stop him (including stay close to station, etc) while the rest run and back waiting for news of his death.  (Civilians, on the other hand, are more than eager to come out from unexpected spots on heights and lowlands to recover his wounded soon to be corpse, or corpse, from the feet of his attackers, pick up arrows, grab equipment, etc., stopping only within about 1/4 of a bowshot from the enemy to realize their mistake, take a few steps back if alive, then try again)  So far as I could figure, every time one gets hungry or thirsty or a leatherworker finishes an extra quiver or a waterskin or a backpack, one runs back home and some follow him and some don't.  Is it safe to say that as a rule that dorfs should ''never'' be put more than one to a squad, except in order to change settings?  [[User:Dorf and Dumb|Dorf and Dumb]] 20:57, 10 September 2009 (UTC)
 
:::I should add that since then I managed to get some squads to work by the book, and others are just as dysfunctional as the first time.  I don't understand what's going on still. [[User:Dorf and Dumb|Dorf and Dumb]] 07:05, 16 September 2009 (UTC)
 
 
::::Squads are a nice mix of disfunctional and annoying currently. Once managing single soldiers is too much of hassle, I have so many soldiers it doesnt matter what they do where and when. If I got that right, squads get a major overhaul *salutes* for the next version . --[[User:Birthright|Birthright]] 15:54, 16 September 2009 (UTC)
 
 
== making a soldier kill something ==
 
 
an antman ran off with one of my mules.
 
oddly there doesn't seem to be an option to get soldiers to actually kill something, only to station or patrol.
 
which is of lttle use when your mule is being chased all over the mountain.
 
is there any way to make soldiers attack or are they only guards.
 
 
:AFAIK by default, your dwarves will not attack wild life on their own, only defend against it. You can set the squad behaviour to "attack wild animals" to switch to berserker mode, though. [[User:Qwertyu|Qwertyu]] 17:13, 7 December 2009 (UTC)
 

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