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Editing 40d Talk:Melt item

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what happens to an animal when you melt a cage? --[[User:Confused|Confused]] 20:02, 13 July 2009 (UTC)
 
what happens to an animal when you melt a cage? --[[User:Confused|Confused]] 20:02, 13 July 2009 (UTC)
  
If it's an iron cage with a pig in it you could get pig iron. [[User:Strant|Strant]] 15:28, 6 October 2009 (UTC)
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Melting Coins - Possible Exploit?
 
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Continually minting coins and then melting them seems to result in no metal being lost. Could somebody verify?
== Melting Coins ==
 
Continually minting coins and then melting them seems to result in no metal being lost. Could somebody verify? [[User:Promothema|Promothema]] 21:06, 10 August 2009 (UTC)
 
  
 
== Melting Different Metals ==
 
== Melting Different Metals ==
  
 
If a smelter stores all of the data of how much of a bar that is smelt there, does it keep different data of different metals? Destroy the building and that data is lost I'm guessing.--[[User:Seaneat|Seaneat]] 00:18, 17 July 2009 (UTC)
 
If a smelter stores all of the data of how much of a bar that is smelt there, does it keep different data of different metals? Destroy the building and that data is lost I'm guessing.--[[User:Seaneat|Seaneat]] 00:18, 17 July 2009 (UTC)
:Correct on both counts, as the article (now) states.--[[User:Albedo|Albedo]] 23:44, 24 October 2009 (UTC)
 
 
== Melting bolts/arrows ==
 
 
The question of melting individual bolts was raised, and the test seemed trivial, so when I found myself on a map with harpies and a courtyard full of individual bolts... here are the results of 5 melting runs:
 
: 10 stacks of 1 individual bolt = 1 bar
 
: Stack of 12 + 8 individuals = 1 bar
 
: Stack of 18 + 8 individuals = 1 bar
 
: Stacks of (in order) 17+15+6+8+9+12+7 = 1 bar
 
: Stacks of 38 + 36 (war prizes) + 1 + 1 = 1 bar
 
:(All runs were monitored to verify no bar was created early.)<br />
 
The (imo obvious) conclusion is that a "stack" melts to #/100, rounded up to the nearest 1/10th: stack of 1 = .1, stack of 7, 8 or 9 (or, I'm assuming, 10) = .1, stack of 12, 15 or 17 (or, I'm assuming, 11 or 20) = .2, etc.  <br />
 
So, yes, if you could forge a standard stack of 25 bolts for one bar, and somehow shoot them into (at least) 20 un-broken bolts, and collected those and melted them, you'd then have ''two'' bars. Alchemy. <br />
 
I could envision a captured goblin released onto a narrow ledge 20 tiles (max range) and 1 level higher than your unskilled archers, who likewise would be on a ledge to limit their advance. One hit, he's probably dead, but until then they're sprayin' n' prayin'. If you had a no-skill weaponsmith, that might add a bit to life-expectancy.  ''Might'' be worth it for steel on a steel-poor map, or just to say you did it.--[[User:Albedo|Albedo]] 23:39, 24 October 2009 (UTC)
 
:Or with [[adamantine]] - http://www.bay12games.com/forum/index.php?topic=51423.0 [[User:Oddtwang of Dork|Oddtwang of Dork]] 19:21, 27 March 2010 (UTC)
 
 
== Pairs of Objects ==
 
 
Shouldn't things like gauntlets and boots and stuff that are made in pairs from a single bar have twice the "percent return"? Or is this already accounted for in the "absolute return (in bars)" - this would be weird since you melt them one at a time. [[User:Sergius|Sergius]] 18:30, 4 March 2010 (UTC)
 
:Not as that chart is laid out, no. That chart shows what you get for melting an object, so "absolute return" is for one item (which is how you melt things, one at a time), not for melting a suit or pair or set.  Boots are melted singly, not in pairs, so you only get the return for 1 boot for every melting job. The table in the subsection ''below'' that, on "training metalsmith skills", takes that into account - but boots/gauntlets are still less desirable than leggings with regard to that end.<br />It says "armor '''item''' melted" - "item" as in "one", "singular" - but I edited the listings from the usual plural, which may have contributed to your confusion.--[[User:Albedo|Albedo]] 21:35, 5 March 2010 (UTC)
 
 
== Suspect Information ==
 
 
After locating the item melt yield logic in 0.23.130.23a and also locating it in 0.34.11, I took a disassembly of 0.28.181.40d and found the routine there as well, and the information on this page is '''all wrong''' - from what I'm seeing, the melt yields were '''exactly the same as they were in 0.23.130.23a''' with the only change being the addition of pipe sections, hatch covers, and grates. Weapons, armor, and trap components do '''not''' yield metal based on their MATERIAL_SIZE (armor returns 0.8 bars, weapons/shields/pants/trapcomps return 0.5 bars, and shoes/helms/gloves return 0.3 bars), and buckets returned 1 full bar rather than the 50% claimed on the article page. --[[User:Quietust|Quietust]] 03:18, 16 June 2012 (UTC)
 
*I've just tested this in 0.28.181.40d (don't have 40d19 handy) - after making 10 suits of plate mail and 10 suits of chain mail, melting down each set yielded 8 bars. Seriously, who added this info to the article?! --[[User:Quietust|Quietust]] 03:33, 16 June 2012 (UTC)
 

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