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Editing 40d Talk:Mechanical logic

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:Also, I think the diagrams would be much clearer if the graphics were presented as closely as possible to game graphics - using a lowercase o for an unlinked gearbox is very confusing. In fact, I think your OR gate is an AND gate and vice versa. [[User:VengefulDonut|VengefulDonut]] 19:49, 4 July 2008 (EDT)
 
:Also, I think the diagrams would be much clearer if the graphics were presented as closely as possible to game graphics - using a lowercase o for an unlinked gearbox is very confusing. In fact, I think your OR gate is an AND gate and vice versa. [[User:VengefulDonut|VengefulDonut]] 19:49, 4 July 2008 (EDT)
  
::The problem, then, however, is that for some of the more complicated gates, and definitely for the memory gates, that it becomes very difficult to know which gearboxes are supposed to be linked to, and which ones are supposed to sit there and spin when powered.
 
::Also, heh, I know those are confusing.  The gates themselves operate on a sort of backwards logic, so even I find it easiest just to look at it and say "okay, I figured this out a while ago. just use the gate, that'll be easiest to think with"--[[User:Sukasa|Sukasa]] 23:04, 6 July 2008 (EDT)
 
  
 
:::What of using DF paint or screen capturing from the game to create diagrams? The only immediate concern (imo) is in case of multi level diagrams. I'm sure some form of anchor points that are universal to all levels, or perhaps using some annotation, would help out considerably with that.  I'd be up for for posting some basic ones, but I would need assistance with the more complicated ones.--[[User:Dakira|Dakira]] 18:12, 5 May 2009 (PST)
 
:::What of using DF paint or screen capturing from the game to create diagrams? The only immediate concern (imo) is in case of multi level diagrams. I'm sure some form of anchor points that are universal to all levels, or perhaps using some annotation, would help out considerably with that.  I'd be up for for posting some basic ones, but I would need assistance with the more complicated ones.--[[User:Dakira|Dakira]] 18:12, 5 May 2009 (PST)

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