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Editing 40d Talk:Jail
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:::I'm not sure if they do or not, but I do know that dwarves will still eat or drink what's available even if they can't afford it anymore. --[[User:N9103|Edward]] 12:43, 6 March 2009 (EST) | :::I'm not sure if they do or not, but I do know that dwarves will still eat or drink what's available even if they can't afford it anymore. --[[User:N9103|Edward]] 12:43, 6 March 2009 (EST) | ||
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==Prisoners and beds== | ==Prisoners and beds== | ||
I had a dwarf chained up with a bed next to his restraint but he wouldn't use it. He came out all right anyway (he had food and booze) but it made me wonder, is there any trick to getting prisoners to use a bed? --[[User:FunkyWaltDogg|FunkyWaltDogg]] 18:57, 3 April 2009 (UTC) | I had a dwarf chained up with a bed next to his restraint but he wouldn't use it. He came out all right anyway (he had food and booze) but it made me wonder, is there any trick to getting prisoners to use a bed? --[[User:FunkyWaltDogg|FunkyWaltDogg]] 18:57, 3 April 2009 (UTC) | ||
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==Jail Design== | ==Jail Design== | ||
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#Expanding on the "too much of everything" tangent, I also designed my prison with a COMPLETE AND TOTAL LOCKDOWN lever. Just in case of an inmate uprising the game isn't normally capable of generating. | #Expanding on the "too much of everything" tangent, I also designed my prison with a COMPLETE AND TOTAL LOCKDOWN lever. Just in case of an inmate uprising the game isn't normally capable of generating. | ||
#Just for the hell of it, I have been thinking about making a specific execution chamber for prisoners I particularly dislike. Is there any way to control what cell a prisoner is placed in? Aside from locking all but one? | #Just for the hell of it, I have been thinking about making a specific execution chamber for prisoners I particularly dislike. Is there any way to control what cell a prisoner is placed in? Aside from locking all but one? | ||
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− | + | Anyways, any other ideas? Not sure if it should really be added to the wiki proper, as this doesn't really talk about game mechanics so much. |