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Editing 40d Talk:Item token

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I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with).  I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT).  Any thoughts? --[[User:BDR|BDR]] 23:53, 28 February 2008 (EST)
 
I've tried to use the tag [ITEMCORPSE:GLOVES:ITEM_GLOVES_GAUNTLET:METAL:ADAMANTINE] (for obviously nefarious purposes), and while I succeeded in getting two '☼Adamantine gauntlet☼'s, I cannot for some reason put them on (yes, even after removing the iron gauntlets I started with).  I suspect this to be because I need an ☼Adamantine left/right gauntlet☼ instead, but I can't seem to figure out how to generate one (despite trying a couple variations on _LEFT).  Any thoughts? --[[User:BDR|BDR]] 23:53, 28 February 2008 (EST)
 
:That should be 'gauntlets', with the s. Oops! --[[User:Navian|Navian]]
 
 
== Drop seeds? ==
 
 
Can I get an example on how to get a dog to drop seeds when butchered?
 
 
==Order==
 
Any reason this isn't in alphabetical order? --[[User:Juckto|Juckto]] 18:24, 6 November 2008 (EST)
 
 
== Displaced Page? ==
 
Where is the list of tokens for item definition files (I.E. "item_weapon.txt)? I go to this page expecting to see a list of those tokens, and instead I see a list of things to put IN the [ITEM:...] token in OTHER definition files, which does me little good when I'm trying to make an item to make my unfortunately small foxes playable as a civilization. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Zeta|Zeta]]</small>
 
 
:<small>Please sign your edits using two dashes and four tildes.</small><br>Also, the list exists in the form of those "item_xxxxx.txt" files you mentioned. <_< --[[User:GreyMario|GreyMaria]] 20:32, 19 November 2008 (EST)
 
 
:What exactly are you looking for? There are weapon tokens, armour tokens, etc., specific for every category. As far as I know, a digging tool and an axe are the only things a civilization needs to be fully playable, and even then, mining and woodcuting are optional. Wearable items are always the right size for their creators. Is there something else? --[[User:Navian|Navian]] 22:18, 19 November 2008 (EST)
 
 
==Bags?==
 
Maybe I'm missing something but I don't see a token for bags. This leads me to wonder- how does the game handle bags? --[[Special:Contributions/170.140.59.100|170.140.59.100]] 15:30, 1 November 2009 (UTC
 
I tried using BAG as an item token for a reaction: [PRODUCT:100:10:BAG:NO_SUBTYPE:SILK:SPIDER_CAVE_GIANT], but to no avail. --[[Special:Contributions/170.140.59.100|170.140.59.100]] 15:41, 1 November 2009 (UTC)
 
 
 
___
 
Is it boxes instead? bags and boxes behave very similarly except for the material...
 
 
==Skulls==
 
It was noted that skulls could not be created properly using custom reactions, so I did some digging into a disassembly and figured out why - when the game parses item tokens in the raws, it decodes the material token differently depending on the item type (e.g. as a creature or plant ID), and that special check is missing for SKULL (even though the SKULL item expects to be given a creature ID). As it is, you can create the skulls of the first 37 creatures by specifying the appropriate material token (e.g. CORAL:NO_MATGLOSS to get a [[dog]] skull, MUD:NO_MATGLOSS for a [[giant eagle]] skull, or BLOOD_SPECIFIC:any_creature for a [[sea lamprey]] skull).  In the Windows version 0.28.181.40d (non-SDL), the binary patch <code>00284F3 : 04 -> 01</code> would fix this problem. --[[User:Quietust|Quietust]] 19:56, 29 December 2011 (UTC)
 

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