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Editing 40d Talk:Immigration
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==Multiple civs== | ==Multiple civs== | ||
What information do we have about the relationship between immigration rate and the number of dwarven civs? Is there info? Is there a relation? [[User:VengefulDonut|VengefulDonut]] 18:35, 22 August 2008 (EDT) | What information do we have about the relationship between immigration rate and the number of dwarven civs? Is there info? Is there a relation? [[User:VengefulDonut|VengefulDonut]] 18:35, 22 August 2008 (EDT) | ||
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::I think it depends a bit on how multi-skilled they are: if he had been a [[woodcutter]] he would have had an axe but as he was a woodworker... well, carpenters need a workshop not an axe.[[User:GarrieIrons|GarrieIrons]] 21:21, 8 August 2008 (EDT) | ::I think it depends a bit on how multi-skilled they are: if he had been a [[woodcutter]] he would have had an axe but as he was a woodworker... well, carpenters need a workshop not an axe.[[User:GarrieIrons|GarrieIrons]] 21:21, 8 August 2008 (EDT) | ||
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== Combat Immigrants == | == Combat Immigrants == | ||
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I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far. Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills. Anyone verify that this is still true? --[[User:TheUbie|TheUbie]] 04:49, 19 November 2007 (EST) | I have yet to have any of my immigrants to show up as military types, even though I've at least produced crossbows in every fort I've run so far. Had one fort reach it's 6th year and have crafted every type of weapon available without a single dwarf showing up with combat skills. Anyone verify that this is still true? --[[User:TheUbie|TheUbie]] 04:49, 19 November 2007 (EST) | ||
− | You were just unlucky. I have forged some hammers and axes and a hammer and a axe soldier showed up at my fort [[ | + | You were just unlucky. I have forged some hammers and axes and a hammer and a axe soldier showed up at my fort [[Doler 12]], 18:11 19 November 2007 (GMT+1) |
:Did you maybe create a military and train dwarves in hammers and axes? --[[User:Geekwad|Geekwad]] 14:19, 19 November 2007 (EST) | :Did you maybe create a military and train dwarves in hammers and axes? --[[User:Geekwad|Geekwad]] 14:19, 19 November 2007 (EST) | ||
:: The one and only military migrant (a Marksdwarf) I got so far came after I had someone advance to Champion level. Is this just a coincidence or have other people noticed this? --[[User:Angus|Angus]] 23:44, 19 February 2008 (EST) | :: The one and only military migrant (a Marksdwarf) I got so far came after I had someone advance to Champion level. Is this just a coincidence or have other people noticed this? --[[User:Angus|Angus]] 23:44, 19 February 2008 (EST) | ||
:::No. I made crossbows and got marksdwarves immigrants and my best soldier was a novice crossbowman. --[[User:Koltom|Koltom]] 06:55, 11 March 2008 (EDT) | :::No. I made crossbows and got marksdwarves immigrants and my best soldier was a novice crossbowman. --[[User:Koltom|Koltom]] 06:55, 11 March 2008 (EDT) | ||
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== Immigration Rate == | == Immigration Rate == | ||
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I started a game with just one dwarf. The first immigration wave, in the next spring, I got a recruit as one of my immigrants. This recruit had NO military skills, and no armor or weapons. What confuses me is that I had never created any weapons. The only remotely military thing I ever made was a single leather armor. If it matters, I hadn't created hardly anything else before that point either--a bed, basic furniture, less than ten stone crafts, no cooking, and that armor. Anyone else seen this? It throws a kink into the "weapons bring military dwarves" thing. Oh, and I also have pits as a feature in this map if it matters (as yet unrevealed). --[[User:Sowelu|Sowelu]] 09:28, 12 January 2008 (EST) | I started a game with just one dwarf. The first immigration wave, in the next spring, I got a recruit as one of my immigrants. This recruit had NO military skills, and no armor or weapons. What confuses me is that I had never created any weapons. The only remotely military thing I ever made was a single leather armor. If it matters, I hadn't created hardly anything else before that point either--a bed, basic furniture, less than ten stone crafts, no cooking, and that armor. Anyone else seen this? It throws a kink into the "weapons bring military dwarves" thing. Oh, and I also have pits as a feature in this map if it matters (as yet unrevealed). --[[User:Sowelu|Sowelu]] 09:28, 12 January 2008 (EST) | ||
: Did the recruit have any skills? Otherwise he's basically the same as a peasant. How many dwarfs were in your military at the time. That might also have been a factor. --[[User:Angus|Angus]] 23:47, 19 February 2008 (EST) | : Did the recruit have any skills? Otherwise he's basically the same as a peasant. How many dwarfs were in your military at the time. That might also have been a factor. --[[User:Angus|Angus]] 23:47, 19 February 2008 (EST) | ||
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== Seasons and Immigration == | == Seasons and Immigration == | ||
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Also, immigration seems to be much slower than in my precedents forts (one wave per year or so, when it's not cancelled by the above message), and I noticed that I haven't received caravans since a year or so (maybe related with the above statement about merchants deaths). -[[User:Timst|Timst]] 12:58, 26 October 2008 (EDT) | Also, immigration seems to be much slower than in my precedents forts (one wave per year or so, when it's not cancelled by the above message), and I noticed that I haven't received caravans since a year or so (maybe related with the above statement about merchants deaths). -[[User:Timst|Timst]] 12:58, 26 October 2008 (EDT) | ||
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I've killed off nearly every single dwarf that's immigrated to my fortress. I've got a nasty infestation of Carp (40+, with the assorted Sturgeon, Sea Lamprey, and Longnose Gar) in my river, and I've been sending the immigrants I didn't like to their deaths to whittle away at their numbers. The only immigration messages I've gotten are "Some immigrants have arrived, despite the danger," and "No immigrants have arrived this season." Odd that no one seems to be concerned about the high percentage of deaths in my immigrants any more than to say, "Well, it seems kind of dangerous there, but let's go anyway!" Then they end up being ripped limb from limb by vicious schools of Carp. Why is my fortress not yet labelled a death trap? [[User:Pariah|Pariah]] 14:03, 3 April 2009 (UTC) | I've killed off nearly every single dwarf that's immigrated to my fortress. I've got a nasty infestation of Carp (40+, with the assorted Sturgeon, Sea Lamprey, and Longnose Gar) in my river, and I've been sending the immigrants I didn't like to their deaths to whittle away at their numbers. The only immigration messages I've gotten are "Some immigrants have arrived, despite the danger," and "No immigrants have arrived this season." Odd that no one seems to be concerned about the high percentage of deaths in my immigrants any more than to say, "Well, it seems kind of dangerous there, but let's go anyway!" Then they end up being ripped limb from limb by vicious schools of Carp. Why is my fortress not yet labelled a death trap? [[User:Pariah|Pariah]] 14:03, 3 April 2009 (UTC) | ||
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: You didn't start the game on an island, did you? It's not entirely impossible to find a location where there are no other civilizations near you, but the world gen certainly does a good job at making this difficult. Can you post an export or seed of your map? --[[User:FJH|FJH]] 17:01, 15 March 2009 (EST) | : You didn't start the game on an island, did you? It's not entirely impossible to find a location where there are no other civilizations near you, but the world gen certainly does a good job at making this difficult. Can you post an export or seed of your map? --[[User:FJH|FJH]] 17:01, 15 March 2009 (EST) | ||
: You said it yourself - "There were no dwarven civilizations nearby". If, during world-gen, all of those get wiped out (by the various forces and fates that worldgen subjects civs to), then congrats - you're all alone. Islands can do it too - it's hardly unheard of. But it does deserve a comment here I suppose. (I always check all the various info via {{key|tab}} on that site finder screen - make sure I have both trading partners and enemies. --[[User:Albedo|Albedo]] 22:46, 2 May 2009 (UTC) | : You said it yourself - "There were no dwarven civilizations nearby". If, during world-gen, all of those get wiped out (by the various forces and fates that worldgen subjects civs to), then congrats - you're all alone. Islands can do it too - it's hardly unheard of. But it does deserve a comment here I suppose. (I always check all the various info via {{key|tab}} on that site finder screen - make sure I have both trading partners and enemies. --[[User:Albedo|Albedo]] 22:46, 2 May 2009 (UTC) | ||
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