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Editing 40d Talk:Hauling
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== Strength building == | == Strength building == | ||
− | This article could use some more details, such as the fact hauling stone is a good method for building strength of dwarves (namely, soldiers in training). If anyone knows the formula, and if it applies to more than just stone, that may be helpful. | + | This article could use some more details, such as the fact hauling stone is a good method for building strength of dwarves (namely, soldiers in training). If anyone knows the formula, and if it applies to more than just stone, that may be helpful.{{unsigned|Eddie}}18:56, 5 July 2008 |
:I have rock haulers - who have no other task enabled - who have been rock haulers for several years. They are no stronger then when they started. Miners develop strength far more quickly and it would seem pump operators too but I haven't done anything with pumps yet.[[User:GarrieIrons|GarrieIrons]] 02:17, 6 July 2008 (EDT) | :I have rock haulers - who have no other task enabled - who have been rock haulers for several years. They are no stronger then when they started. Miners develop strength far more quickly and it would seem pump operators too but I haven't done anything with pumps yet.[[User:GarrieIrons|GarrieIrons]] 02:17, 6 July 2008 (EDT) | ||
− | : According to the [[experience]] page Dwarfs only gain attributes from tasks associated with a skill. As there is no hauling skill, dwarfs don't get strength from lugging stone around. | + | : According to the [[experience]] page Dwarfs only gain attributes from tasks associated with a skill. As there is no hauling skill, dwarfs don't get strength from lugging stone around.{{unsigned|Dangerous Beans}} |
: I built a single useless pump and set all my haulers to run it manually. They take turns gaining experience while the others do their duties. [[User:Scribbler|Scribbler]] 11:13, 13 October 2008 (EDT) | : I built a single useless pump and set all my haulers to run it manually. They take turns gaining experience while the others do their duties. [[User:Scribbler|Scribbler]] 11:13, 13 October 2008 (EDT) | ||
== Umm, metal bars? == | == Umm, metal bars? == | ||
− | Is this Item or stone? | + | Is this Item or stone? {{unsigned|Drunken}} |
:Bars/Blocks -[[User:Fuzzy|Fuzzy]] 17:12, 30 September 2008 (EDT) | :Bars/Blocks -[[User:Fuzzy|Fuzzy]] 17:12, 30 September 2008 (EDT) | ||
:Oh, right... :-p wrong paradigm. In my experience, it's Item hauling. I've seen people with stone-hauling turned off move the bars. -[[User:Fuzzy|Fuzzy]] 17:13, 30 September 2008 (EDT) | :Oh, right... :-p wrong paradigm. In my experience, it's Item hauling. I've seen people with stone-hauling turned off move the bars. -[[User:Fuzzy|Fuzzy]] 17:13, 30 September 2008 (EDT) | ||
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:::The best you can do to manage who hauls things to the depot is to {{key|r}}emv cre on the Unit or Job screens when you spot a dwarf who should be doing other work wandering off to the depot. Any time you use this command, it will suppress their taking the task again for several days, thank Armok. Eventually you'll be left with only dwarves that you want to do the hauling, but this process is very labor-intensive (for you, not the dwarves). | :::The best you can do to manage who hauls things to the depot is to {{key|r}}emv cre on the Unit or Job screens when you spot a dwarf who should be doing other work wandering off to the depot. Any time you use this command, it will suppress their taking the task again for several days, thank Armok. Eventually you'll be left with only dwarves that you want to do the hauling, but this process is very labor-intensive (for you, not the dwarves). | ||
− | :::Having them haul stuff from the depot is another pain. The big problem is when they let food rot. To combat this, you have to assign lots of dedicated food haulers so that they clear out the food-haul queue before you buy food from the caravan. Otherwise your dwarves will be hauling seeds and barrels and the like elsewhere in the fortress before they turn their attention to the stuff about to spoil in the depot. And if you buy a lot of food all at once, you will want to have cleared out the queue, placed a food stockpile near the depot, and employed as many food haulers as you can spare. At some point they'll finish up and you'll see a lot of idlers; switch them to something else. | + | :::Having them haul stuff from the depot is another pain. The big problem is when they let food rot. To combat this, you have to assign lots of dedicated food haulers so that they clear out the food-haul queue before you buy food from the caravan. Otherwise your dwarves will be hauling seeds and barrels and the like elsewhere in the fortress before they turn their attention to the stuff about to spoil in the depot. And if you buy a lot of food all at once, you will want to have cleared out the queue, placed a food stockpile near the depot, and employed as many food haulers as you can spare. At some point they'll finish up and you'll see a lot of idlers; switch them to something else. |
− | + | :::If possible, though, you always want to keep sufficient food haulers on hand to keep the food queue clear so that things like roasts don't rot in the kitchen. Brewing generates a ridiculous number of seeds, for instance, all of which compete for attention on the food queue. You also have to make sure that you don't run out of stockpile space; a sure sign of this is blinking plants on the farm -- harvested, but with no place to go.--[[User:Maximus|Maximus]] 13:21, 13 October 2008 (EDT) | |
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