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Editing 40d Talk:Graphics set repository
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:All champions look the same. Borders: My guess is that when a background color is too similar to that of the colors used by a character on top of it, the border helps to distinguish the two from another. Anyway, I hope this helps! [[User:Plac1d|Plac1d]] 07:39, 31 March 2008 (EDT) | :All champions look the same. Borders: My guess is that when a background color is too similar to that of the colors used by a character on top of it, the border helps to distinguish the two from another. Anyway, I hope this helps! [[User:Plac1d|Plac1d]] 07:39, 31 March 2008 (EDT) | ||
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− | ==HOWTO | + | ==HOWTO use Mayday graphic tileset in v0.28.181.39.== |
− | 1) Unpack | + | 1) Unpack df_28_181_39e.zip and DFG8.zip into separate folders. Later on it'll be supposed that df_28_181_39e.zip is unpacked into \D\ folder, and DFG8.zip - into \M\ folder. |
2) Copy the contents of \M\data\art\ folder into \D\data\art\, replacing the existing files. | 2) Copy the contents of \M\data\art\ folder into \D\data\art\, replacing the existing files. | ||
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3) Open init.txt file in \D\data\init\. | 3) Open init.txt file in \D\data\init\. | ||
− | Set [GRAPHICS:YES], [GRAPHICS_FONT: | + | Set [GRAPHICS:YES], [GRAPHICS_FONT:square_16x16.bmp] and [GRAPHICS_FULLFONT:square_16x16.bmp]. |
Now the game should be using the tile files we copied in the previous part. | Now the game should be using the tile files we copied in the previous part. | ||
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4) Replace \D\raw\graphics\ folder with \M\raw\graphics\ folder. | 4) Replace \D\raw\graphics\ folder with \M\raw\graphics\ folder. | ||
− | That folder contains the tilesets for various creatures as well as the | + | That folder contains the tilesets for various creatures as well as the graphics_example.txt file, which holds the settings for the tilesets. |
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That's it, now you're efficiently playing the same game you were before. | That's it, now you're efficiently playing the same game you were before. | ||
− | + | I found something that you had forgotten to mention. In the init file you may also want to change the [VARIED_GROUND_TILES:YES]to [VARIED_GROUND_TILES:NO]. This makes all the tiles the same instead of some tiles being from MayDay and some from the normal graphics[[User:Mission0|Mission0]] 14:51, 10 August 2008 (EDT) |