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Editing 40d Talk:Graphics set repository
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I've created and added [[Template:GraphicsSet]] to match the outline of [[List of user character sets]] page. I don't know what we should do with the outdated sets. Some of the links don't work and it just looks sloppy. Should it just be deleted? [[User:Plac1d|Plac1d]] 11:40, 23 November 2007 (EST) | I've created and added [[Template:GraphicsSet]] to match the outline of [[List of user character sets]] page. I don't know what we should do with the outdated sets. Some of the links don't work and it just looks sloppy. Should it just be deleted? [[User:Plac1d|Plac1d]] 11:40, 23 November 2007 (EST) | ||
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== 12x12 Tileset == | == 12x12 Tileset == | ||
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:Hmmm. Personally, I find that 16x16's pixel budget is already too tight for a proper "graphic" gfx set. Anything smaller would violate what I term first principle of icon design :Icons must be distinguishable (not just different!). Anything smaller, I think I would switch to partial symbolic means. e.g. have a distinct background image (maybe a dwarf head?) denoting the race and a foreground symbol (like a pick for miners) to denote profession. I would say that I am trully interested, but I have my hands tied up right now with 16x16 which will take a looong time to approach completion. No promises, but if I need a break from 16x16, I might do a "sample" set for 12x12 (e.g. just all the major profession groups) But if you really want one badly, why not try starting a new set yourself. It's fun! -- [[User:Sphr|Sphr]] 21:32, 18 December 2007 (EST) | :Hmmm. Personally, I find that 16x16's pixel budget is already too tight for a proper "graphic" gfx set. Anything smaller would violate what I term first principle of icon design :Icons must be distinguishable (not just different!). Anything smaller, I think I would switch to partial symbolic means. e.g. have a distinct background image (maybe a dwarf head?) denoting the race and a foreground symbol (like a pick for miners) to denote profession. I would say that I am trully interested, but I have my hands tied up right now with 16x16 which will take a looong time to approach completion. No promises, but if I need a break from 16x16, I might do a "sample" set for 12x12 (e.g. just all the major profession groups) But if you really want one badly, why not try starting a new set yourself. It's fun! -- [[User:Sphr|Sphr]] 21:32, 18 December 2007 (EST) | ||
::ok, what I did is I took my WIP 16x16 and do a direct shrinking + sharpening. This is the result. [[Media:Sphr_dwarves_12_12.png|Sphr_dwarves_12_12.png]]. You will have to grab Veryinky's text file and modify the data there for 12x12 though. Feedback is welcome but I prob can't devote time to the 12x12 icons. The most I can do is use a semi-automated way of generating it from the 16x16 version. sorry about that. I will find time to extract out the text part and add somewhere to wiki so that we don't have to do some nasty rapidshare download (I always can't seem to download from it :( ) just for some text. Or you could just do your cut and paste directly over whatever bmp file you are using right now -- [[User:Sphr|Sphr]] 21:45, 18 December 2007 (EST) | ::ok, what I did is I took my WIP 16x16 and do a direct shrinking + sharpening. This is the result. [[Media:Sphr_dwarves_12_12.png|Sphr_dwarves_12_12.png]]. You will have to grab Veryinky's text file and modify the data there for 12x12 though. Feedback is welcome but I prob can't devote time to the 12x12 icons. The most I can do is use a semi-automated way of generating it from the 16x16 version. sorry about that. I will find time to extract out the text part and add somewhere to wiki so that we don't have to do some nasty rapidshare download (I always can't seem to download from it :( ) just for some text. Or you could just do your cut and paste directly over whatever bmp file you are using right now -- [[User:Sphr|Sphr]] 21:45, 18 December 2007 (EST) | ||
− | :Thanks Sphr, I've packaged it all together into an easy to install mod: [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.1.zip download (59KB)] | + | :Thanks Sphr, I've packaged it all together into an easy to install mod: [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.1.zip download (59KB)] |
:It doesn't look bad, not at all. I'd argue 12x12 is plenty, we're spoilt with the number of pixels we have these days! Remember the first Command & Conquer? Animated infantry units had whopping 11x11 pixels. ... I look forward to your updates, my fort with only 7 dwarves doesn't give much opportunity for detail. [http://mkv25.net/showcase/df/sphr_12x12_test1.png Screenshot]. --[[User:Markavian|Markavian]] | :It doesn't look bad, not at all. I'd argue 12x12 is plenty, we're spoilt with the number of pixels we have these days! Remember the first Command & Conquer? Animated infantry units had whopping 11x11 pixels. ... I look forward to your updates, my fort with only 7 dwarves doesn't give much opportunity for detail. [http://mkv25.net/showcase/df/sphr_12x12_test1.png Screenshot]. --[[User:Markavian|Markavian]] | ||
::Sorry about the half-pink pixels. Thought that I got rid of those by using nearest neighbor when resizing. Hmm. yeah. It turned out better than I thought. I think it is relatively safe to say that at least the major profession groups are distinguishable. It remains to see how distinguishable the sub professions are. Guess we can only find out after we test with a much larger dwarf colony. -- [[User:Sphr|Sphr]] 11:51, 19 December 2007 (EST) | ::Sorry about the half-pink pixels. Thought that I got rid of those by using nearest neighbor when resizing. Hmm. yeah. It turned out better than I thought. I think it is relatively safe to say that at least the major profession groups are distinguishable. It remains to see how distinguishable the sub professions are. Guess we can only find out after we test with a much larger dwarf colony. -- [[User:Sphr|Sphr]] 11:51, 19 December 2007 (EST) | ||
:Updated the 12x12 version. Can be found [[User:Sphr/gfx_set#12x12|here]]. I've cleaned up the transparent pixels after shrinking, but I didn't test it. Feel free to try. -- [[User:Sphr|Sphr]] 15:09, 21 December 2007 (EST) | :Updated the 12x12 version. Can be found [[User:Sphr/gfx_set#12x12|here]]. I've cleaned up the transparent pixels after shrinking, but I didn't test it. Feel free to try. -- [[User:Sphr|Sphr]] 15:09, 21 December 2007 (EST) | ||
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== Text Data for manual install users == | == Text Data for manual install users == | ||
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-- [[User:Sphr|Sphr]] 04:14, 21 December 2007 (EST) | -- [[User:Sphr|Sphr]] 04:14, 21 December 2007 (EST) | ||
+ | == Regarding Dystopian Qantas == | ||
+ | Anybody knows what is tile for dwarves.bmp 9:4 ? The tiles above are: | ||
+ | <pre> | ||
+ | [DRUID:DWARVES:9:0:AS_IS:DEFAULT] | ||
+ | [GUILDREP:DWARVES:9:1:AS_IS:DEFAULT] | ||
+ | [MERCHANTBARON:DWARVES:9:2:AS_IS:DEFAULT] | ||
+ | [MERCHANTPRINCE:DWARVES:9:3:AS_IS:DEFAULT] | ||
− | + | [??????:DWARVES:9:4:????:????] << this line don't exists in the text data. | |
− | + | </pre> | |
− | + | From the looks of things, it could be sheriff/captain of the guard, so I'm going to assume that until somebody kindly corrects me. | |
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− | + | --[[User:Sphr|Sphr]] 10:23, 21 December 2007 (EST) |