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Editing 40d Talk:Cross-training
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::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC) | ::::Not really. Random deaths are not exactly inevitable unless you want them to be, and party forts are pretty resilient when it comes to a couple odd deaths: everyone is racking up "talked to a friend lately" thoughts like crazy, so even if a few deaths push them down to miserable they will bounce back up to ecstatic in about a minute. The danger is that if you have more than a couple of deaths at once, the immediate surge in unhappiness may cause spontaneous insanity, which will lead to more deaths... [[User:Rpb|Rpb]] 11:09, 5 April 2009 (UTC) | ||
:::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time. The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC) | :::::Thoughts don't stack on themselves, so you can only get one "talked to a friend recently" thought at one time. The wisdom of having dwarves too busy to make friends is still the best, hands down. --[[User:ThunderClaw|ThunderClaw]] 16:53, 13 July 2009 (UTC) | ||
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== Swimming == | == Swimming == | ||
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:::<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 11:11, 16 October 2009 (UTC) | :::<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 11:11, 16 October 2009 (UTC) | ||
::::I have had very good results with spiked wooden balls. A trap containing 10 of them almost always kills a goblin in one hit. A bottleneck containing a few rows of such traps can easily cripple a goblin siege before it even gets near your fortress. --[[User:LaVacaMorada|LaVacaMorada]] 11:49, 16 October 2009 (UTC) | ::::I have had very good results with spiked wooden balls. A trap containing 10 of them almost always kills a goblin in one hit. A bottleneck containing a few rows of such traps can easily cripple a goblin siege before it even gets near your fortress. --[[User:LaVacaMorada|LaVacaMorada]] 11:49, 16 October 2009 (UTC) | ||
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