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Editing 40d Talk:Cage

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==Live Fish in a Wooden Cage==
 
 
Okay, I was trading with the elves, and I got a caged Longnose Gar... Which is a fish... But it wasn't in an aquarium. Not even a terrarium. Just a wooden cage. It was still alive. So, I traded for it, and constructed it's cage. There it is. A living longnose gar, happily laying on the floor of it's wooden cage, unconcerned of it's lack of water. I figured it would just take a while for it to die. (I've noticed that vermin fish, when captured, take a few months to die) It's been almost a year, and he's still happily alive in his cage. I'm afraid to try and move him out of it, though. I'm pretty sure he'd die if I changed anything at all. Think I should make an aquarium for him, and attempt throwing it in a proper environment? --Kydo 07:39, 26 January 2010 (UTC)
 
 
Could you designate a river/brook or any other such water feature as a pit and then have it chucked in?--[[Special:Contributions/81.105.210.98|81.105.210.98]] 13:18, 22 May 2010 (UTC)
 
 
 
==Assigning animals / building cages==
 
==Assigning animals / building cages==
 
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST)
 
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST)
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::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST)
 
::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST)
 
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST)
 
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST)
::::From the 40d version of this page: "Moving untamable and/or untamed occupants utilizes the Animal Training labor, which allows you to assign stronger, more capable dwarves to the task, which (may) reduce the chance of escape. It is unconfirmed whether this is the case with untamed, tamable creatures."  I tested this in DF2010, and moving '''any''' creature has no particular labor: anyone who is available will do it (I tested tamed, untamed tamable, and hostile creatures, results were the same in all three cases).  Same goes for pitting them.  I'll update the DF2010 page with a line about it.--[[Special:Contributions/24.29.243.151|24.29.243.151]] 21:52, 10 April 2010 (UTC)
 
  
 
== Confirming having children in cages ==
 
== Confirming having children in cages ==
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::::I actually did it!  I managed to trap carp in wooden cages in a drainable chamber!  I then added the [PET] tag to their raw file, and I actually was able to tame them!  --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST)
 
::::I actually did it!  I managed to trap carp in wooden cages in a drainable chamber!  I then added the [PET] tag to their raw file, and I actually was able to tame them!  --[[User:Arkenstone|Arkenstone]] 12:57 17 August 2009 (EST)
 
:::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC)
 
:::::They can never be truly tame... [[User:Shardok|Shardok]] 20:11, 17 August 2009 (UTC)
:My experience in just chucking a few goblin cages into a garbage pit full of water resulted in the goblins being alive and well, just caged in 7/7 water. This has gone on for seasons now so I'm guessing they don't need to breathe, and the only real indication I'm going on is that they haven't chucked miasma into the rest of the fort as a dead creature would've. --[[Special:Contributions/24.162.138.162|24.162.138.162]] 05:35, 4 November 2009 (UTC)
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::Yes, I've seen the same thing. I ended up constructing the cages and linking them to a lever before flooding, then pulling the lever after they're submerged (since I wasn't familiar with pits/ponds at that point and didn't want to risk taking a goblin out of its cage). You can confirm they're still alive by checking the {{k|u}}nits screen. They do just fine until their first gulps of horrible, suffocating freedom. --[[User:HebaruSan|HebaruSan]] 14:40, 4 November 2009 (UTC)
 
  
 
== Building materials ==
 
== Building materials ==
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== Assigning pets ==
 
== Assigning pets ==
 
While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC)
 
While the game won't allow you to assign somebody's pet to a cage, I've noticed that if you assign a cat to a cage and it adopts ''while being caged'', it will still be placed in the cage (where it will then be unable to contribute to a [[catsplosion]]). --[[User:Quietust|Quietust]] 18:21, 24 July 2009 (UTC)
:I believe this gives a small unhappy thought to whoever the cat adopted. --[[User:Bombcar|Bombcar]] 04:37, 3 December 2009 (UTC)
 
  
 
== releasing creatures ==
 
== releasing creatures ==
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  For unknown reason(s), releasing a creature from a built cage (the only kind <br />you can intentionally release them from) requires an accessible empty, unbuilt cage...
 
  For unknown reason(s), releasing a creature from a built cage (the only kind <br />you can intentionally release them from) requires an accessible empty, unbuilt cage...
  
Um... no. I just did it. Several different ways, several different games.  Zero unbuilt cages, many animals released, no problem.  I merely hid this edit ftm, but I think this is both a confused and premature edit.  Altho' minor overall, it is fairly radical in that it claims to be a dealbreaker - something this radical needs discussion ''(and independent confirmation!)'' before slapping it up.--[[User:Albedo|Albedo]] 01:32, 14 October 2009 (UTC)
+
Um... no. I just did it. Several different ways, several different games.  Zero unbuilt cages, many animals released, no problem.  I merely hid this edit ftm, but I think this is both a confused and premature edit.  Altho' minor overall, it is fairly radical in that it claims to be a dealbreaker - something this radical needs discussion --[[User:Albedo|Albedo]] 01:32, 14 October 2009 (UTC)(and independent confirmation!) before slapping it up.--[[User:Albedo|Albedo]] 01:32, 14 October 2009 (UTC)
 
 
:The behavior is weird. Here are my guesses:
 
# Large, tame creatures can be released without an extra cage.
 
# (Small) and (large non-tame) creatures cannot really be released at all by unassigning them.
 
# So, unassigning does not mean "release the creature", it means "remove the creature from THIS cage."  If the creature is tame, dwarves will release it and let it walk around. But if the creature is not something they want to let loose in the fortress, they will interpret this as a transfer, not a release attempt, and will refuse to do it if they have no cage to transfer them into.
 
 
 
:At least that's my experience so far. I simply could not figure out how to release captured goblins or tame vermin using just the cage interface. Am I missing something? Maybe the article needs to be clear that 'unassigning' != 'releasing' [[User:Cheepicus|Cheepicus]] 18:01, 14 October 2009 (UTC)
 
::From my own experience, the only time a cage is required is when unassigning a wild animal or a hostile creature (i.e. goblin); unassigning a tame creature always just releases it, allowing it to roam freely. Also, unassigning a vermin requires an animal trap, not a cage. --[[User:Quietust|Quietust]] 20:07, 14 October 2009 (UTC)
 

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