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Editing 40d Talk:Ambush
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:::38a was the first time that caravans caused direct attacks. Previously the only worry was theives which could be easily defeated by recruits.--[[User:Kingzilla|Kingzilla]] 14:07, 10 March 2008 (EDT) | :::38a was the first time that caravans caused direct attacks. Previously the only worry was theives which could be easily defeated by recruits.--[[User:Kingzilla|Kingzilla]] 14:07, 10 March 2008 (EDT) | ||
==Ambush messages== | ==Ambush messages== | ||
− | In my experience with last version (38a) it showed 'Ambush, curse them' on kobold thieves, and ' | + | In my experience with last version (38a) it showed 'Ambush, curse them' on kobold thieves, and 'Amush!' on beforementioned goblins. This surely needs verification--[[User:Dorten|Dorten]] 01:10, 7 February 2008 (EST) |
:I have:<br> | :I have:<br> | ||
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Toady stated that the "Ambush!" message appearing for kobold thieves was a bug, and it has now been fixed. [[User:Furiousfish|Furiousfish]] 21:26, 6 March 2008 (EST) | Toady stated that the "Ambush!" message appearing for kobold thieves was a bug, and it has now been fixed. [[User:Furiousfish|Furiousfish]] 21:26, 6 March 2008 (EST) | ||
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== Enemy squad supposedly fleeing after the commander's death == | == Enemy squad supposedly fleeing after the commander's death == | ||
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:::yep, just had an ambush too: leader dead, 1 unconscious, rest dead, and the last bowman was still charging.--[[User:Koltom|Koltom]] 11:49, 1 March 2008 (EST) | :::yep, just had an ambush too: leader dead, 1 unconscious, rest dead, and the last bowman was still charging.--[[User:Koltom|Koltom]] 11:49, 1 March 2008 (EST) | ||
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== weapon trap did not cause warning == | == weapon trap did not cause warning == | ||
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:I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT) | :I can verify the part about "to a dwarf" as I've played several isolationist games where migrants are just left outside beyond a channel-trench or what not to fend for themselves, and often get ambushers and/or siegers that slaughter them and then have nothing else to do (until sappers are created by Toady anyways;) ) --[[User:N9103|Edward]] 16:10, 18 April 2008 (EDT) | ||
− | Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill. After abandoning a propserous fortress and reclaiming it, I had several dwarves still there. Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT | + | Ambushes do NOT have to be an enemy force; it's anybody using the ambusher skill. After abandoning a propserous fortress and reclaiming it, I had several dwarves still there. Periodically I'd get the ambush message; it was almost always a hunter stalking game. --[[User:Propatriamori|Propatriamori]] 00:23, 22 April 2008 (EDT) |
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== Updated "Tips" == | == Updated "Tips" == | ||
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Where the stars represent a retractable bridge, the box represents a pressure plate, and the arrow means the stairway out of the pit below. Perhaps that could work? --[[User:AlexFili|AlexFili]] 04:19, 12 June 2008 (EDT) | Where the stars represent a retractable bridge, the box represents a pressure plate, and the arrow means the stairway out of the pit below. Perhaps that could work? --[[User:AlexFili|AlexFili]] 04:19, 12 June 2008 (EDT) | ||
− | ::::::If you could manage a one-way corridor, sure, it would keep your people from running into the fray. It'd have to be a series of bridges/pressure plates/whatever though to try to make it work as one. The way I've managed to keep my citizens out of the fray is when an enemy is detected, I use the "cancel everything outside and set "dwarves stay indoors | + | ::::::If you could manage a one-way corridor, sure, it would keep your people from running into the fray. It'd have to be a series of bridges/pressure plates/whatever though to try to make it work as one. The way I've managed to keep my citizens out of the fray is when an enemy is detected, I use the "cancel everything outside and set "dwarves stay indoors" method of keeping everybody inside, but I have a skylight a ways behind my defenses. So they still go running to pick up the stuff and don't stop until they hit sunlight, but the skylight means that they hit sunlight and turn around before they get to the battlefield. It's something like this: |
::::::(Fortress) - (Skylight) - (Corridor Of Doom) - (Outside) --[[User:LegacyCWAL|LegacyCWAL]] 16:54, 12 June 2008 (EDT) | ::::::(Fortress) - (Skylight) - (Corridor Of Doom) - (Outside) --[[User:LegacyCWAL|LegacyCWAL]] 16:54, 12 June 2008 (EDT) | ||
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