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Editing 40d Talk:Advanced world generation
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Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--[[User:Dorten|Dorten]] 00:42, 4 August 2008 (EDT) | Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--[[User:Dorten|Dorten]] 00:42, 4 August 2008 (EDT) | ||
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yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. [[User:Killy|Killy]] 17:48, 5 September 2008 (EDT) | yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. [[User:Killy|Killy]] 17:48, 5 September 2008 (EDT) | ||
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I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely. | I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely. | ||
[[User:Calenth|Calenth]] | [[User:Calenth|Calenth]] | ||
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===Cookbook=== | ===Cookbook=== | ||
That thread is nice and all, but it seems more for works in progress. We should have a wiki page for the tried-and-true worldgen recipes, ones that have been tested thoroughly and are complete. --[[User:Jackard|Jackard]] 07:17, 17 August 2008 (EDT) | That thread is nice and all, but it seems more for works in progress. We should have a wiki page for the tried-and-true worldgen recipes, ones that have been tested thoroughly and are complete. --[[User:Jackard|Jackard]] 07:17, 17 August 2008 (EDT) | ||
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===X/Y Variance?=== | ===X/Y Variance?=== | ||
I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) [[User:RedKing|RedKing]] 02:20, 24 January 2009 (EST) | I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) [[User:RedKing|RedKing]] 02:20, 24 January 2009 (EST) | ||
:I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --[[User:Zeta|Zeta]] 13:02, 24 January 2009 (EST) | :I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --[[User:Zeta|Zeta]] 13:02, 24 January 2009 (EST) | ||
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== World Painter == | == World Painter == | ||
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== Mountain Peaks == | == Mountain Peaks == | ||
− | I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article | + | I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article. |
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