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Editing 40d:Strange mood
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| 11 ||Bowyer, Carpenter, Stoneworker, Mason, Woodworker | | 11 ||Bowyer, Carpenter, Stoneworker, Mason, Woodworker | ||
|- | |- | ||
− | | 6 ||Engraver, Mechanic, Miner, Tanner | + | | 6 ||Engraver, Mechanic, Miner, Tanner |
|} | |} | ||
− | :'''''Example:''' What this means is: if you had 21 dwarves, made up of 20 eligible farmers, furnace operators | + | :'''''Example:''' What this means is: if you had 21 dwarves, made up of 20 eligible farmers, furnace operators, woodcutters et c (with 6 chances each), plus one Armorer (with 21 chances), that one Armorer would have a 21 in 141 chance <small>(20 dwarves x 6 chances each = 120, + 21 chances more = 141 total)</small> of the mood striking them. That's about 1 in 7, while the other 20 have a 6 in 141 chance each, or about 1 in 24. The odds are still against the armorer, but much better than for any other single dwarf.'' |
Note that not every profession is from a moodable skill. An Alchemist, Architect, Furnace Operator or Strand Extractor can be taken by a mood, but that will not make those skills legendary, nor will they create an artifact bar of soap, building, bar of metal or wafer of adamantine. | Note that not every profession is from a moodable skill. An Alchemist, Architect, Furnace Operator or Strand Extractor can be taken by a mood, but that will not make those skills legendary, nor will they create an artifact bar of soap, building, bar of metal or wafer of adamantine. |