v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Personality trait

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|14:16, 13 June 2014 (UTC)}}
+
Personality traits determine the psychological profile of each race. Currently, the format for personality traits is:
{{av}}
 
''(If looking for a "Profile" for a workshop, see [[Workshop]])''
 
  
----
+
[PERSONALITY:name:min:avg:max]
  
 +
In this format, name is the personality trait, min is the minimum value for an individal, avg is the average for a race, and max is the maximum value for an individual. 0-100 are the limits for the values, where 0 is lowest for said trait and 100 is highest.
  
A dwarf's '''personality traits''' can be seen in that dwarf's '''profile''', which can be viewed by selecting that dwarf on the map with {{k|v}}iew, {{k|p}}, {{k|z}}, {{k|Enter}} ), or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}. 
+
List of personality traits:
  
 +
[PERSONALITY:ACTIVITY_LEVEL]
  
The profile shows (from top to bottom) a dwarf's:
+
[PERSONALITY:ADVENTUROUSNESS]
:* recent good/bad [[thought]]s
 
:* religious preferences & [[deity|deities]]
 
:* citizenship & group memberships
 
:* their [[preference]]s
 
:* their '''personality traits'''
 
- see each of those articles for a more complete discussion of them.
 
  
 +
[PERSONALITY:ALTRUISM]
  
The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. All dwarves, without exception, have the trait "needs alcohol to get through the working day".
+
[PERSONALITY:ANGER]
  
----
+
[PERSONALITY:ANXIETY]
  
:'''List of personality traits:'''
+
[PERSONALITY:ARTISTIC_INTEREST]
{| {{prettytable}}
 
|- style="background:#ddd"
 
! Token
 
! style="width:4em" | Value
 
! Description
 
! Gameplay effects
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ANXIETY
 
| 91 - 100 || is a nervous wreck
 
| rowspan=3 | More likely to go [[Insane|stark raving mad]]
 
|-
 
| 76 - 90 || is always tense and jittery
 
|-
 
| 61 - 75 || is often nervous
 
|-
 
| 25 - 39 || has a calm demeanor
 
|-
 
| 10 - 24 || has a very calm demeanor
 
|-
 
| 0 - 9 || has an incredibly calm demeanor
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:CHEERFULNESS]
! rowspan=6 | ANGER
 
| 91 - 100 || is in a constant state of internal rage
 
| rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 70 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy
 
|-
 
| 76 - 90 || is very quick to anger
 
|-
 
| 61 - 75 || is quick to anger
 
|-
 
| 25 - 39 || is slow to anger
 
| rowspan=3 | Will never throw [[tantrum]]s, but will still spiral toward insanity if unhappy<br />Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously
 
|-
 
| 10 - 24 || is very slow to anger
 
|-
 
| 0 - 9 || never becomes angry
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:DUTIFULNESS]
! rowspan=6 | DEPRESSION
 
| 91 - 100 || is frequently depressed
 
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy
 
|-
 
| 76 - 90 || is often sad and dejected
 
|-
 
| 61 - 75 || often feels discouraged
 
|-
 
| 25 - 39 || rarely feels discouraged
 
|-
 
| 10 - 24 || almost never feels discouraged
 
|-
 
| 0 - 9 || never feels discouraged
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:EXCITEMENT_SEEKING]
! rowspan=6 | SELF_CONSCIOUSNESS
 
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
 
| rowspan=2 | Cannot gain [[Comedian]] experience
 
|-
 
| 76 - 90 || is concerned about rejection and ridicule
 
|-
 
| 61 - 75 || is self-conscious
 
|-
 
| 25 - 39 || is comfortable in social situations
 
|-
 
| 10 - 24 || is very comfortable in social situations
 
|-
 
| 0 - 9 || is absolutely unfazed by the opinions of others
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:IMAGINATION]
! rowspan=6 | IMMODERATION
 
| 91 - 100 || is ruled by irresistible cravings and urges
 
| rowspan=2 | Will become a "Drunk" during worldgen
 
|-
 
| 76 - 90 || feels strong urges and seeks short-term rewards
 
|-
 
| 61 - 75 || occasionally overindulges
 
|-
 
| 25 - 39 || doesn't often experience strong cravings or urges
 
|-
 
| 10 - 24 || only rarely feels strong cravings or urges
 
|-
 
| 0 - 9 || never feels tempted to overindulge in anything
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:IMMODERATION]
! rowspan=6 | VULNERABILITY
 
| 91 - 100 || becomes completely helpless in stressful situations
 
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of throwing [[tantrum]]s and spiraling toward [[insane|insanity]]
 
|-
 
| 76 - 90 || cracks easily under pressure
 
|-
 
| 61 - 75 || doesn't handle stress well
 
|-
 
| 25 - 39 || can handle stress
 
|-
 
| 10 - 24 || is confident under pressure
 
| rowspan=2 | Never throws [[tantrum]]s or goes insane from being unhappy
 
|-
 
| 0 - 9 || is impervious to the effects of stress
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:INTELLECTUAL_CURIOSITY]
! rowspan=6 | FRIENDLINESS
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
 
| rowspan=3 | More likely to make [[friend]]s when talking. Must be greater than 10 in order to make friends at all.
 
|-
 
| 76 - 90 || makes friends quickly
 
|-
 
| 61 - 75 || is very friendly
 
|-
 
| 25 - 39 || is somewhat reserved
 
| rowspan=3 | Cannot gain [[Conversationalist]] experience
 
|-
 
| 10 - 24 || is very distant and reserved
 
|-
 
| 0 - 9 || does not actively seek friendships and is incredibly distant and reserved
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:MODESTY]
! rowspan=6 | GREGARIOUSNESS
 
| 91 - 100 || truly treasures the company of others
 
| rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy
 
|-
 
| 76 - 90 || enjoys being in crowds
 
|-
 
| 61 - 75 || enjoys the company of others
 
|-
 
| 25 - 39 || tends to avoid crowds
 
|-
 
| 10 - 24 || prefers to be alone
 
| rowspan=2 | Will not throw [[party|parties]]
 
|-
 
| 0 - 9 || considers spending time alone much more important than associating with others
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:LIBERALISM]
! rowspan=6 | ASSERTIVENESS
 
| 91 - 100 || loves to take charge and direct activities
 
| rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy
 
|-
 
| 76 - 90 || is very assertive
 
|-
 
| 61 - 75 || is assertive
 
|-
 
| 25 - 39 || is unassertive
 
| rowspan=3 | Cannot gain [[Persuader]] experience
 
|-
 
| 10 - 24 || prefers that others handle the leadership roles
 
|-
 
| 0 - 9 || never speaks out or attempts to direct activities
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:ORDERLINESS]
! rowspan=6 | ACTIVITY_LEVEL
 
| 91 - 100 || is constantly active and energetic
 
|-
 
| 76 - 90 || is very energetic and active
 
|-
 
| 61 - 75 || is very active
 
|-
 
| 25 - 39 || is relaxed
 
|-
 
| 10 - 24 || lives life at a leisurely pace
 
|-
 
| 0 - 9 || can't be bothered with frantic, fast-paced living
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:SELF_DISCIPLINE]
! rowspan=6 | ''EXCITEMENT_SEEKING''†
 
| 91 - 100 || lives for risk and excitement
 
| rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party
 
|-
 
| 76 - 90 || is a risk-taker and a thrill-seeker
 
|-
 
| 61 - 75 || loves a good thrill
 
|-
 
| 25 - 39 || is not a risk-taker
 
| rowspan=3 | During worldgen, less likely to declare wars
 
|-
 
| 10 - 24 || doesn't need thrills or risks in life
 
|-
 
| 0 - 9 || is entirely averse to risk and excitement
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:STRAIGHTFORWARDNESS]
! rowspan=6 | ''CHEERFULNESS''†
 
| 91 - 100 || often feels filled with joy
 
|-
 
| 76 - 90 || can be very happy and optimistic
 
|-
 
| 61 - 75 || is often cheerful
 
|-
 
| 25 - 39 || is rarely happy or enthusiastic
 
|-
 
| 10 - 24 || is a pessimist
 
|-
 
| 0 - 9 || is never optimistic or enthusiastic about anything
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:SYMPATHY]
! rowspan=6 | ''IMAGINATION''†
 
| 91 - 100 || is bored by reality and has a wonderful imagination
 
|-
 
| 76 - 90 || is incredibly creative
 
|-
 
| 61 - 75 || has a fertile imagination
 
|-
 
| 25 - 39 || isn't given to flights of fancy
 
|-
 
| 10 - 24 || is grounded in reality
 
|-
 
| 0 - 9 || is interested only in facts and the real world
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:TRUST]
! rowspan=6 | ''ARTISTIC_INTEREST''†
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
 
|-
 
| 76 - 90 || greatly appreciates art and natural beauty
 
|-
 
| 61 - 75 || appreciates art and natural beauty
 
|-
 
| 25 - 39 || does not have a great aesthetic sensitivity
 
|-
 
| 10 - 24 || is not interested in art
 
|-
 
| 0 - 9 || is completely uninterested in art
 
  
|- style="border-top: 3px solid #aaa"
+
[PERSONALITY:VULNERABILITY]
! rowspan=6 | EMOTIONALITY
 
| 91 - 100 || has a profound understanding of (his) own feelings
 
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy
 
|-
 
| 76 - 90 || has a great awareness of (his) own emotions
 
|-
 
| 61 - 75 || has a good awareness of (his) own emotions
 
|-
 
| 25 - 39 || tends not to openly express emotions
 
|-
 
| 10 - 24 || is mostly unaware of (his) own emotions and rarely expresses them
 
|-
 
| 0 - 9 || does not display (his) own emotions and has no awareness of them
 
  
|- style="border-top: 3px solid #aaa"
+
Note, races without the tags for a certain field most likely fall into a 25:50:75 range (this is speculation until confirmed by Toady One).
! rowspan=6 | ''ADVENTUROUSNESS''†
 
| 91 - 100 || is highly adventurous and loves fresh experiences
 
| Slaves or Civilians can join Adventurer party
 
|-
 
| 76 - 90 || is eager for new experiences
 
|-
 
| 61 - 75 || likes to try new things
 
|-
 
| 25 - 39 || prefers familiar routines
 
|-
 
| 10 - 24 || is uncomfortable with change
 
|-
 
| 0 - 9 || is resistant to change
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''INTELLECTUAL_CURIOSITY''†
 
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
 
|-
 
| 76 - 90 || loves new and fresh ideas
 
|-
 
| 61 - 75 || is open-minded to new ideas
 
|-
 
| 25 - 39 || dislikes intellectual discussions
 
|-
 
| 10 - 24 || regards intellectual exercises as a waste of energy
 
|-
 
| 0 - 9 || is completely uninterested in ideas and debates over intellectual issues
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''LIBERALISM''†
 
| 91 - 100 || revels in chaos and disorder
 
|-
 
| 76 - 90 || loves to defy convention
 
|-
 
| 61 - 75 || is put off by authority and tradition
 
|-
 
| 25 - 39 || admires tradition
 
|-
 
| 10 - 24 || prefers stability and security to ambiguity and disorder
 
|-
 
| 0 - 9 || is an ardent believer in convention and traditional society
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | TRUST
 
| 91 - 100 || is naturally trustful of everybody
 
|-
 
| 76 - 90 || is very trusting
 
|-
 
| 61 - 75 || is trusting
 
|-
 
| 25 - 39 || is slow to trust others
 
|-
 
| 10 - 24 || does not trust others
 
|-
 
| 0 - 9 || sees others as selfish and conniving
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | STRAIGHTFORWARDNESS
 
| 91 - 100 || is incredibly frank and candid in dealings with others
 
| rowspan=3 | Cannot gain [[Flatterer]] experience
 
|-
 
| 76 - 90 || is very straightforward with others
 
|-
 
| 61 - 75 || is candid and sincere in dealings with others
 
|-
 
| 25 - 39 || is guarded in relationships with others
 
| rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience
 
|-
 
| 10 - 24 || is not straightforward when dealing with others
 
|-
 
| 0 - 9 || believes that some deception is necessary in relationships with others
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''ALTRUISM''†
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
 
|-
 
| 76 - 90 || finds helping others very rewarding
 
|-
 
| 61 - 75 || finds helping others rewarding
 
|-
 
| 25 - 39 || does not go out of (his) way to help others
 
| rowspan=3 | Receives unhappy [[thought]] from rescuing wounded
 
|-
 
| 10 - 24 || dislikes helping others
 
|-
 
| 0 - 9 || views helping others as an imposition on (his) time
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | COOPERATION
 
| 91 - 100 || sacrifices (his)  own needs to get along with others
 
| rowspan=3 | Cannot gain [[Intimidator]] experience
 
|-
 
| 76 - 90 || dislikes confrontations
 
|-
 
| 61 - 75 || is willing to compromise with others
 
|-
 
| 25 - 39 || doesn't like to compromise with others
 
| rowspan=3 | Cannot gain [[Pacifier]] experience
 
|-
 
| 10 - 24 || would rather intimidate others than compromise with them
 
|-
 
| 0 - 9 || would never deny (his) own needs just to compromise with somebody else
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''MODESTY''†
 
| 91 - 100 || would never claim to be better than somebody else
 
|-
 
| 76 - 90 || finds immodesty distasteful
 
|-
 
| 61 - 75 || is modest
 
|-
 
| 25 - 39 || is immodest
 
|-
 
| 10 - 24 || is very willing to compare (himself) favorably with others
 
|-
 
| 0 - 9 || would never shy away from an opportunity to say (he) is better than somebody else
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''SYMPATHY''†
 
| 91 - 100 || is incredibly compassionate and feels the pain of others
 
|-
 
| 76 - 90 || is easily moved to pity
 
|-
 
| 61 - 75 || is compassionate
 
|-
 
| 25 - 39 || is not easily moved to pity
 
|-
 
| 10 - 24 || is not affected by the suffering of others
 
|-
 
| 0 - 9 || would never let an objective judgement be tempered by mercy or pity
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | SELF_EFFICACY
 
| 91 - 100 || is incredibly confident
 
| rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable
 
|-
 
| 76 - 90 || is very confident
 
|-
 
| 61 - 75 || is confident
 
|-
 
| 25 - 39 || lacks confidence
 
| rowspan=3 | During worldgen, less likely to declare wars frivolously
 
|-
 
| 10 - 24 || does not feel effective in life
 
|-
 
| 0 - 9 || always feels as if (he) is not in control of (his) life
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ORDERLINESS
 
| 91 - 100 || loves to make lists and keep schedules
 
| rowspan=5 | More likely to store items in rooms
 
|-
 
| 76 - 90 || tries to live a well-organized life
 
|-
 
| 61 - 75 || is organized
 
|-
 
| 25 - 39 || is disorganized
 
|-
 
| 10 - 24 || is very disorganized
 
|-
 
| 0 - 9 || is completely disorganized
 
| Never stores items in rooms
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''DUTIFULNESS''†
 
| 91 - 100 || has a profound sense of duty and obligation
 
|-
 
| 76 - 90 || has a strong sense of duty
 
|-
 
| 61 - 75 || has a sense of duty
 
|-
 
| 25 - 39 || finds rules confining
 
|-
 
| 10 - 24 || dislikes contracts and regulations
 
|-
 
| 0 - 9 || hates rules, contracts and other confining elements in (his) life
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | ''ACHIEVEMENT_STRIVING''†
 
| 91 - 100 || constantly strives for perfection
 
| rowspan=3 | During worldgen, more likely to declare wars
 
|-
 
| 76 - 90 || thinks it is incredibly important to strive for excellence
 
|-
 
| 61 - 75 || strives for excellence
 
|-
 
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
 
| rowspan=3 | During worldgen, more likely to declare wars
 
|-
 
| 10 - 24 || very rarely does more work than necessary
 
|-
 
| 0 - 9 || does the bare minimum necessary to accomplish the task at hand
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | SELF_DISCIPLINE
 
| 91 - 100 || will persist in the face of any difficulty until the task is complete
 
|-
 
| 76 - 90 || possesses great willpower
 
|-
 
| 61 - 75 || is self-disciplined
 
|-
 
| 25 - 39 || is occasionally given to procrastination
 
|-
 
| 10 - 24 || has very little self-discipline
 
|-
 
| 0 - 9 || rarely completes tasks and is often overcome by distractions
 
 
 
|- style="border-top: 3px solid #aaa"
 
! rowspan=6 | CAUTIOUSNESS
 
| 91 - 100 || thinks through every alternative and its consequences before acting
 
| rowspan=3 | During worldgen, less likely to declare wars
 
|-
 
| 76 - 90 || is extremely cautious
 
|-
 
| 61 - 75 || takes time when making decisions
 
|-
 
| 25 - 39 || often does the first thing that comes to mind
 
| rowspan=3 | During worldgen, more likely to declare wars
 
|-
 
| 10 - 24 || acts impulsively
 
|-
 
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
|}
 
 
 
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
 
 
 
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
 
:[PERSONALITY:name:min:avg:max]
 
:: "name" is the personality trait
 
:: "min" is the minimum value for an individual
 
:: "avg" is the average for a race
 
:: "max" is the maximum value for an individual.
 
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
 
 
 
{{Category|Dwarves}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
[[Category:Hacking]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: