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Editing 40d:Metalsmith's forge

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{{Quality|Masterwork}}
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{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
 
|construction=
 
|construction=
* [[Fire-safe]] [[anvil]]
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* 1 [[Anvil]]
* [[Fire-safe]] [[building material]] (non-[[economic]])
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* 1 [[Block]]
 
|construction_job=
 
|construction_job=
* [[Weaponsmith|Weaponsmithing]]
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* [[Metalsmithing]]
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
 
|use=
 
|use=
* [[Coke]] or [[Charcoal]] ([[Fuel]])
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* [[Brass]] bar
* [[Metal]] [[bar]]s
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* [[Bronze]] bar
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* [[Charcoal]]
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* [[Coke]]
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* [[Copper]] bar
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* [[Electrum]] bar
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* [[Iron]] bar
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* [[Gold]] bar
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* [[Platinum]] bar
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* [[Silver]] bar
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* [[Steel]] bar
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* [[Tin]] bar
 
|production=
 
|production=
*[[Restraint|Chain]]
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* [[Animal trap]]
*[[Craft]]s - X3 from one metal bar.
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* [[Anvil]]
*[[Goblet]]s - X3 from one metal bar.
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* [[Armor stand]]
*[[Toy]]
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* [[Ballista arrowhead]]
*[[Instrument]]
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* [[Barrel]]
*[[Flask]]s - X3 from one metal bar.
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* [[Battle axe]]
*[[Coin]]s - X500 from one metal bar.
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* [[Bolts]]
*[[Stud|Studding]]
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* [[Boots]]
*[[Furniture]]
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* [[Bucket]]
}}{{av}}
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* [[Buckler]]
 
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* [[Cabinet]]
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
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* [[Cage]]
 
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* [[Cap]]
==Workshop labors and skills==
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* [[Chain]]
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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* [[Chain mail]]
 
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* [[Chest]]
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
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* [[Coins]]
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
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* [[Crafts]]
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
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* [[Crossbow]]
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
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* [[Door]]
*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
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* [[Enormous corkscrew]]
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* [[Flask]]
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* [[Floodgate]]
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* [[Gauntlets]]
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* [[Giant axe blade]]
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* [[Goblet]]
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* [[Greaves]]
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* [[Helm]]
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* [[Instrument]]
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* [[Large serrated disc]]
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* [[Leggings]]
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* [[Mace]]
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* [[Metal blocks]]
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* [[Pick]]
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* [[Plate mail]]
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* [[Sarcophagus]]
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* [[Shield]]
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* [[Short sword]]
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* [[Spear]]
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* [[Spiked ball]]
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* [[Statue]]
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* [[Table]]
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* [[Throne]]
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* [[Toy]]
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* [[War hammer]]
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* [[Weapon rack]]
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* [[decorations|Studded goods]]
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* [[Adamantine wafers]] (Magma Forge only)
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}}
  
== Weapons, trap components, and siege equipment ==
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The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}
  
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
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It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].
  
=== Weapons ===
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== Weapons ==
  
All weapons require one bar of metal. The weapons that can be forged are:
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[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each. The weapons that can be forged are:
  
 
* [[Battle axe]]
 
* [[Battle axe]]
* [[War hammer]]
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* War Hammer
* [[Short sword]]
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* Short Sword
* [[Spear]]
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* Spear
* [[Mace]]
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* Mace
* [[Crossbow]]*
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* [[Crossbow]]
* [[Pick]]*
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* [[Pick]]
* [[Bolt]]s (a stack of 25 will be produced)
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* [[Bolts]] (a stack of 25 will be produced)
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 
  
=== Trap components ===
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However, note that crossbows and picks cannot be forged out of silver.
  
All trap components require one bar of metal.  The trap components that can be made are:
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== Armor ==
  
* [[Giant axe blade]]
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[[Armor]] can be forged from copper, iron, bronze, and steel. Available armor types include:
* [[Enormous corkscrew]]
 
* [[Spiked ball]]
 
* [[Large, serrated disc]]
 
* [[Menacing spike]]
 
  
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
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* Plate Mail (3 metal bars)
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* Chain Mail (2 metal bars)
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* Greaves (2 metal bars)
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* Leggings
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* Helm
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* Cap
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* Gauntlets
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* Boots
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* Shield
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* Buckler
  
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
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Each piece of armor requires one metal bar to forge, except where noted.
  
=== Siege equipment ===
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== Furniture ==
  
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
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[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron. You can forge:
  
== Armor ==
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* Cage
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* Chain (1 metal bar)
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* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)
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* Bucket (1 metal bar)
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* Barrel
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* Armor Stand
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* Metal Blocks (1 metal bar)
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* Door
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* Floodgate
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* Statue
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* Cabinet
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* Chest
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* Throne
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* Sarcophagus
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* Table
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* Weapon Rack
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* Bin (As of v22.121.23a)
  
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
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All metal furniture requres 3 [[bars]] to forge except for chains, animal traps, buckets and blocks.
  
* [[Plate mail]] (3 [[metal]] bars)
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== Siege Equipment ==
* [[Chain mail]] (2 metal [[bar]]s)
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Helm]]
 
* [[Cap]]
 
* [[Gauntlet]]
 
* [[High boot]]s
 
* [[Low boot]]s
 
* [[Shield]]
 
* [[Buckler]]
 
  
Each piece of armor requires one metal bar to forge, except where noted.
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[[Siege Equipment]] can be forged from copper, iron, bronze, and steel.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.
  
== Furniture ==
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== Trap Components ==
  
[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
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[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel. They are:
  
* [[Cage]]
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* Giant Axe Blade
* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
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* Enormous Corkscrew
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
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* Spiked Ball
* [[Bucket]] (1 metal bar)
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* Large Serrated Disc
* [[Barrel]]
 
* [[Armor stand]]
 
* Metal [[block]] (1 metal bar)
 
* [[Door]]
 
* [[Floodgate]]
 
* [[Hatch cover]]
 
* [[Grate]]
 
* [[Statue]]
 
* [[Cabinet]]
 
* [[Chest]]
 
* [[Throne]]
 
* [[Sarcophagus]]
 
* [[Table]]
 
* [[Weapon rack]]
 
* [[Bin]]
 
* [[Pipe section]]
 
  
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
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Note that each requires 2 bars of metal to forge.
  
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
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== Other Objects ==
  
== Finished goods ==
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Other objects can be forged from all metals except [[pig iron]]. They are:
  
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
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* Crafts
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* Goblet
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* Toy
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* Instrument
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* Flask
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* Minted Coins
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* Stud an item with metal
  
* [[Restraint|Chain]]
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Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.
* [[Craft]]s
 
* [[Goblet]]s
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* Minted [[coin]]s
 
* [[Stud]] an item with metal
 
  
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
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In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s, which are used in the construction of additional forges.
  
== Metal clothing ==
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== Skills Used ==
  
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
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* [[Metalsmith]]: All furniture except chains and animal traps; anvils
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* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
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* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?
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* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
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* [[Skills#Armorsmith|Armorsmith]]: All armor
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* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]
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Note: This section is a work in progress; it needs further data and correction.
  
 
== Links ==
 
== Links ==
 
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
 
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
 
 
{{Workshops}}
 
{{Workshops}}
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[[Category:Buildings]]
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[[Category:Workshops]]

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