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Editing 40d:Metalsmith's forge

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{{Quality|Masterwork}}
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[[Category:Workshops]]
{{Workshop|name=Metalsmith's forge|key=f
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The metalsmith's forge turns metal bars into various weapons, armors, furniture, siege ammunition, trap components, and other objects. To build a forge, you must have an anvil which you start with by default, using 1000 starting points.
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
|construction=
 
* [[Fire-safe]] [[anvil]]
 
* [[Fire-safe]] [[building material]] (non-[[economic]])
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
|use=
 
* [[Coke]] or [[Charcoal]] ([[Fuel]])
 
* [[Metal]] [[bar]]s
 
|production=
 
*[[Restraint|Chain]]
 
*[[Craft]]s - X3 from one metal bar.
 
*[[Goblet]]s - X3 from one metal bar.
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Flask]]s - X3 from one metal bar.
 
*[[Coin]]s - X500 from one metal bar.
 
*[[Stud|Studding]]
 
*[[Furniture]]
 
}}{{av}}
 
  
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
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==Other Objects==
 
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[[Crafts]] - Three crafts will be made from each metal bar used.<br />
==Workshop labors and skills==
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[[Goblet]]<br />
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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[[Toy]]<br />
 
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[[Instrument]]<br />
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
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[[Flask]]<br />
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
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[[Coins]]<br />
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
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*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
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[[Stud]]
*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
 
 
 
== Weapons, trap components, and siege equipment ==
 
 
 
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.
 
 
 
=== Weapons ===
 
 
 
All weapons require one bar of metal. The weapons that can be forged are:
 
 
 
* [[Battle axe]]
 
* [[War hammer]]
 
* [[Short sword]]
 
* [[Spear]]
 
* [[Mace]]
 
* [[Crossbow]]*
 
* [[Pick]]*
 
* [[Bolt]]s (a stack of 25 will be produced)
 
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 
 
 
=== Trap components ===
 
 
 
All trap components require one bar of metal.  The trap components that can be made are:
 
 
 
* [[Giant axe blade]]
 
* [[Enormous corkscrew]]
 
* [[Spiked ball]]
 
* [[Large, serrated disc]]
 
* [[Menacing spike]]
 
 
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
 
 
 
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
 
 
 
=== Siege equipment ===
 
 
 
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
 
 
 
== Armor ==
 
 
 
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
 
 
 
* [[Plate mail]] (3 [[metal]] bars)
 
* [[Chain mail]] (2 metal [[bar]]s)
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Helm]]
 
* [[Cap]]
 
* [[Gauntlet]]
 
* [[High boot]]s
 
* [[Low boot]]s
 
* [[Shield]]
 
* [[Buckler]]
 
 
 
Each piece of armor requires one metal bar to forge, except where noted.
 
 
 
== Furniture ==
 
 
 
[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
 
 
 
* [[Cage]]
 
* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
 
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Armor stand]]
 
* Metal [[block]] (1 metal bar)
 
* [[Door]]
 
* [[Floodgate]]
 
* [[Hatch cover]]
 
* [[Grate]]
 
* [[Statue]]
 
* [[Cabinet]]
 
* [[Chest]]
 
* [[Throne]]
 
* [[Sarcophagus]]
 
* [[Table]]
 
* [[Weapon rack]]
 
* [[Bin]]
 
* [[Pipe section]]
 
 
 
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
 
 
 
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
 
 
 
== Finished goods ==
 
 
 
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
 
 
 
* [[Restraint|Chain]]
 
* [[Craft]]s
 
* [[Goblet]]s
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* Minted [[coin]]s
 
* [[Stud]] an item with metal
 
 
 
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
 
 
 
== Metal clothing ==
 
 
 
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
 
 
 
== Links ==
 
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
 
 
 
{{Workshops}}
 

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