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Editing 40d:How do I increase the value of a room
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=Wall and Floor quality= | =Wall and Floor quality= | ||
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==Material== | ==Material== | ||
Digging a room within a layer consisting of [[obsidian]] or [[flux]] will inherently give it a higher value than a room built inside a mundane stone such as granite or gabbro. Additionally, veins or clusters of precious minerals (whether [[ore]]s or [[gem]]s) which pass through the room can provide a dramatic boost in value. | Digging a room within a layer consisting of [[obsidian]] or [[flux]] will inherently give it a higher value than a room built inside a mundane stone such as granite or gabbro. Additionally, veins or clusters of precious minerals (whether [[ore]]s or [[gem]]s) which pass through the room can provide a dramatic boost in value. | ||
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+ | Alternatively, you can construct walls/floors with different [[material]]s, instead of using the default stone where you mined the room. A [[gold]]en room will be worth a lot more than an obsidian one. If you have the available material ready, it will take just a little bit more time to do, and you'll achieve great improvement. | ||
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+ | Don't forget each dwarfs have [[preference]]s, a gabbro room might be worth a lot for certain dwarf. | ||
==Engraving== | ==Engraving== | ||
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Constructing floors in a room using high-value building components (such as [[aluminum]] or [[platinum]] bars, or perhaps [[soap]] made from [[megabeast]] fat) can dramatically increase the value of a room if its location is important but valuable stones do not occur in the region. Note that constructed floors cannot be engraved, and constructing a floor on top of an existing engraving will destroy the engraving, resulting in the usual consequences of [[engraving#Art defacement|art defacement]]. | Constructing floors in a room using high-value building components (such as [[aluminum]] or [[platinum]] bars, or perhaps [[soap]] made from [[megabeast]] fat) can dramatically increase the value of a room if its location is important but valuable stones do not occur in the region. Note that constructed floors cannot be engraved, and constructing a floor on top of an existing engraving will destroy the engraving, resulting in the usual consequences of [[engraving#Art defacement|art defacement]]. | ||
− | + | =Furniture= | |
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==Lever== | ==Lever== | ||
[[Lever]]s count as furniture for the purpose of increasing room value, and an unlimited number of mechanisms can be connected to a lever simply by linking it to an object and subsequently deconstructing said object (either directly, or by simply pulling the lever if the object is a [[cage]], [[restraint]], or [[support]]). | [[Lever]]s count as furniture for the purpose of increasing room value, and an unlimited number of mechanisms can be connected to a lever simply by linking it to an object and subsequently deconstructing said object (either directly, or by simply pulling the lever if the object is a [[cage]], [[restraint]], or [[support]]). | ||
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==Cages== | ==Cages== | ||
− | [[Cages]] add the value of the animals occupying them to the room value, and you can store unlimited amounts of animals in one cage | + | [[Cages]] seem to add the value of the animals occupying them to the room value, and you can store unlimited amounts of animals in one cage. |
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==Other items== | ==Other items== | ||
[[Coffins]] not set to burial are not considered rooms and so can be built in other rooms without decreasing that room's value. This takes up space, but you do have to put the coffins somewhere anyways. You might as well get value from them. | [[Coffins]] not set to burial are not considered rooms and so can be built in other rooms without decreasing that room's value. This takes up space, but you do have to put the coffins somewhere anyways. You might as well get value from them. | ||
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[[Category:Guides]] | [[Category:Guides]] |