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Editing 40d:How do I increase the value of a room
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− | + | [[Category:Stub]] | |
− | = | + | =Stone engraving= |
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[[Room quality]] can be increased by [[smooth|smoothing]] and [[engrave|engraving]] the walls and the [[floor]]. | [[Room quality]] can be increased by [[smooth|smoothing]] and [[engrave|engraving]] the walls and the [[floor]]. | ||
Stone can be smoothed by any skilled dwarf without decreasing quality, but always engrave with more skillful Dwarves as unskilled Dwarves will permanently prevent you from putting a nice engraving there. | Stone can be smoothed by any skilled dwarf without decreasing quality, but always engrave with more skillful Dwarves as unskilled Dwarves will permanently prevent you from putting a nice engraving there. | ||
− | == | + | =Traps= |
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==Lever== | ==Lever== | ||
− | [[Lever]] | + | [[Lever|Trap levers]] can be linked to a [[support]] and up to 10 mechanisms can be placed on both the lever and support to increase the room value if you create the Link Support to Trigger job on the lever 10 times before the first link is completed. |
− | + | If desired the lever can then be triggered and the support rebuilt to add unlimited mechanisms to the lever. | |
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− | == | + | The [[support]] will also add the value of the material used to make the support plus the architecture skill of the dwarf that built it. |
− | [[ | + | ==Weapons Trap== |
+ | [[Trap#Weapon_Trap|Weapon Traps]] can be built in the room to allow you to add valuable artifact weapons to the room's value. | ||
− | = | + | =Cages= |
− | + | [[Cages]] seem to add the value of the animals occupying them to the room value, and you can store unlimited amounts of animals in one cage. | |
− | [[ | + | =Making the most of other items= |
+ | [[Coffins]] set to burial are not considered rooms and so can be built in other rooms without decreasing that room's value. This takes up space, but you do have to put the coffins somewhere anyways. You might as well get value from them. |