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Editing 40d:Floor
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− | + | A '''floor''' is a [[map tile]] state that creatures can walk on. A floor is formed either naturally (as [[grass]] or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall. | |
− | A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed | ||
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− | Floors enclose spaces making the tiles below them [[inside]]. | + | Constructed floors: |
+ | * count as [[construction]]s and cannot have [[wall]]s built upon them | ||
+ | * can have other types of buildings built upon them, such as workshops | ||
+ | * can be [[irrigation|muddied]] and subsequently [[farming|farmed]] | ||
+ | * [[cave-in]] when unsupported, punching through any floor tile in their way | ||
+ | * cannot be [[smooth]]ed or [[Engraving|engraved]] | ||
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+ | Floors enclose spaces making the tiles below them [[inside]]. | ||
== Construction == | == Construction == | ||
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− | Floors | + | Floors must be built up tile by tile using {{k|b}} -> {{k|C}} -> {{k|f}}, from which point you designate a rectangular area for construction using {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}}. Building the floor itself requires either the [[Masonry]] skill (for [[stone]] and [[glass]] floors), the [[Carpenter]] skill (for [[wood]] floors), or any of the [[metalsmith]] skills (for [[metal]] floors). |
− | + | == See Also == | |
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*[[Digging]] | *[[Digging]] | ||
{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Constructions]] | |
− | + | [[Category:Map tiles]] |