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Editing 40d:Elf
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− | {{ | + | {{CreatureInfo|name=Elf|symbol=E|color={{COLOR:3:0:0}}|butcher=no| |
− | {{ | + | bones=7|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A| |
− | {{ | + | biome= |
+ | * In their retreats, usually in [[forest]]s | ||
+ | }} | ||
+ | '''Elves''' are intelligent [[humanoid]] [[creature]]s who live in [[forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [[tree]]s in the area are named.{{ver|0.23.130.23a}}They love nature and are ready to defend it, typically with [[bow]]s. They may invade a fortress which violates their tree-cutting limit.{{ver|0.23.130.23a}} | ||
− | + | They are often found eating the corpses of their victims. | |
== Elves in Fortress Mode == | == Elves in Fortress Mode == | ||
− | Elves are a [[trading]] race and send small [[caravan]]s without [[wagon]]s in [[Calendar|spring]]. They usually bring [[Thread]], [[cloth]], [[ | + | Elves are a [[trading]] race and send small [[caravan]]s without [[wagon]]s in [[Calendar|spring]]. They usually bring [[Thread]], [[cloth]], [[rope]], various [[plants]] and [[seed]]s, and [[wood]]en items. They may also bring some [[tame]] [[animal]]s. Elves also bring a crapload of useless stuff: [[armor]] and clothes too large to wear, inferior wooden [[weapons]], inferior [[alcohol|booze]], inferior redroot [[dye]], [[bow]]s and [[arrow]]s. They are very picky about what they will accept in return although this appears to have changed with the latest version, as it stands Elves will accept anything except items directly made out of or decorated with wood. They also no longer mind purchasing blood-soaked items. |
− | + | [[Metal]] items are acceptable, even when [[charcoal]] is used in their production. Items made from [[silk]] are acceptable, as are all non-wooden plant-based products such as [[plump helmet]]s, seeds, and ☼Dwarven syrup biscuits[45]☼. Dairy products, such as milk and cheese, are currently {{ver|0.28.181.39d}} acceptable. You can also transport your goods to the [[trade depot]] in a wooden [[bin]], as long as you do not try to sell the bin. This also applies to goods in [[barrel]]s. Living [[animals]] are acceptable, as long as the [[cage]] or [[trap]] is not made of [[wood]]. | |
− | + | Although [[tower-cap]]s are giant mushrooms, they are considered [[trees]] by the elves and thus are not acceptable. | |
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=== Living among them === | === Living among them === | ||
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− | + | Living with Elves is pretty much the same as living among [[Humans]], but they don't build houses, [[furniture]], or anything else that uses wood. So basically, it's just like living anywhere else, but with guards. | |
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== Elves in Adventure Mode == | == Elves in Adventure Mode == | ||
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Elven forest retreats are represented by yellow symbols in [[forest]]s on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves. | Elven forest retreats are represented by yellow symbols in [[forest]]s on the world map. They do not have any [[shop]]s, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves. | ||
− | Elven characters start with a wooden [[weapon]] and a set of basic wooden [[armor]] | + | Elven characters start with a wooden [[weapon]] and a full set of basic wooden [[armor]]. They may not wear metal armor, though they may wield metal weapons and [[shield]]s if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one [[size]] larger than [[dwarves]], which makes them hit harder and absorb more damage, but they also have a slight natural armor penalty. Their main redeeming trait is their speed, which is noticeably higher than the other playable races. |
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− | Elves are at peace with wildlife, which means they won't be attacked by most animals ( | + | Elves are at peace with wildlife, which means they won't be attacked by most animals (verify if most or all). In addition, they can talk to the animal-man races (such as [[snakeman|snakemen]] and [[batman|batmen]]) and even get the most excitement-seeking ones to join their party. |
− | {{ | + | {{Game_Data|[CREATURE:ELF] |
− | + | [NAME:elf:elves:elven] | |
+ | [TILE:'E'][COLOR:3:0:0] | ||
+ | [SPEED:700][GRASSTRAMPLE:0] | ||
+ | [GENPOWER:3] | ||
+ | [INTELLIGENT] | ||
+ | [CANOPENDOORS] | ||
+ | [PREFSTRING:grace] | ||
+ | [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH] | ||
+ | [NARROW] | ||
+ | [DAMBLOCK:-1] | ||
+ | [SIZE:7] | ||
+ | [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH] | ||
+ | [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH] | ||
+ | [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE] | ||
+ | [FAT:1] | ||
+ | [EQUIPS] | ||
+ | [DIURNAL] | ||
+ | [SPEECH:elf.txt] | ||
+ | [STANDARD_FLESH] | ||
+ | [HOMEOTHERM:10067] | ||
+ | [SWIMS_LEARNED][SWIM_SPEED:2500] | ||
+ | [PERSONALITY:IMAGINATION:0:55:100] | ||
+ | [PERSONALITY:ARTISTIC_INTEREST:0:60:100] | ||
+ | [PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100] | ||
+ | [PERSONALITY:SELF_DISCIPLINE:0:45:100] | ||
+ | [PERSONALITY:ACTIVITY_LEVEL:0:40:100] | ||
+ | }} | ||
{{creatures}} | {{creatures}} | ||
− | + | [[Category:Races]] | |
− | + | [[Category:Humanoids]] |