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Editing 40d:Children
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− | + | Dwarves are considered '''children''' for their first twelve years. They learn how to become a dwarf through living in and participating in dwarven society with no formal schools, apprenticeships or other formal learning; even parenting seems quite minimal. | |
− | In fortress mode, some migrant dwarves are married and may | + | In fortress mode, some migrant dwarves are married and may have children on rare occasions. Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child. |
− | + | Your dwarves may also give birth to children too, but how to get your dwarves to have children is unknown. Some fortresses seem to have a higher fertility rate then others. | |
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==Labor== | ==Labor== | ||
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* socialising, through arranging [[party|parties]] in [[meeting hall]]s; | * socialising, through arranging [[party|parties]] in [[meeting hall]]s; | ||
− | * [[ | + | * [[harvest]]ing [[crops]], if the 'All dwarves harvest' order is on; |
− | * | + | * remove [[construction]]s (such as walls, floors, ramps); |
− | + | * pull [[lever]]s; | |
− | * | + | * haul items to the [[trade depot]]; |
− | * | + | * eat, drink, and sleep as necessary. |
− | Children may not be assigned to the [[noble|nobility]] | + | Children may not be assigned to the [[noble|nobility]]. |
==Diet== | ==Diet== | ||
− | Children seem to eat and drink with similar preferences to adult dwarves, including a preference for [[alcohol]] over plain | + | Children seem to eat and drink with similar preferences to adult dwarves, including a preference for [[alcohol]] over plain water. |
==Kidnapping== | ==Kidnapping== | ||
− | Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young | + | Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress |
+ | and try to kidnap the young dwarf in a sack. Like stolen objects, children who are removed from the map are lost forever. | ||
==Moods== | ==Moods== | ||
− | + | [[Strange mood]]s effect children in the same way as adults. [[Experience]] gained through a strange mood will lead to the dwarf having legendary skill in either [[woodcrafting]], [[bone carving]] or [[stonecrafting]], depending on the artifact made. | |
− | [[Strange mood]]s | ||
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==Adulthood== | ==Adulthood== | ||
− | At the age of twelve, children become adult [[dwarf | + | At the age of twelve, children become an adult [[dwarf]]. While most then become unskilled peasants, those who have successfully completed a strange mood other than possession will become legendary [[craftsdwarf]], while those who help in harvesting plants throughout childhood may received sufficient experience points towards the [[grower]] skill to be [[grand master]] grower. |
==Dwarven parenthood== | ==Dwarven parenthood== | ||
+ | For some odd reason, males can give birth to children. That ain't right. | ||
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update. | As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update. | ||
− | + | [[Category:Dwarves]] | |
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