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Editing 40d:Captured creatures
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* '''Chains/ropes''': Build chains as buildings and assign animals to them. They'll be able to move one tile in any direction (including up/down) but will not be able to leave. | * '''Chains/ropes''': Build chains as buildings and assign animals to them. They'll be able to move one tile in any direction (including up/down) but will not be able to leave. | ||
− | * '''Pits/ponds''': You can designate an area as pit or pond by creating an [[Activity zone#Pit/Pond|activity zone]], designating it as pit/pond and setting its properties by pressing {{k|P}}. The pit or pond area has to have | + | * '''Pits/ponds''': You can designate an area as pit or pond by creating an [[Activity zone#Pit/Pond|activity zone]], designating it as pit/pond and setting its properties by pressing {{k|P}}. The pit or pond area has to have some level tiles, and some tiles that are one or more Z-levels below. Ponds will be filled with water by your dwarves, using buckets. Beware that land animals generally do not like to remain in a dark pit instead of your magnificent fortress, so they'll break free at the earliest opportunity. |
===How to capture your own Dwarves=== | ===How to capture your own Dwarves=== |