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Editing 40d:Armor token
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− | + | The tokens for all types of armor on all slots, including shields. Usage column gives information on where use of the token might be restricted to. | |
− | The tokens for armor, | + | |
+ | =Tokens= | ||
+ | {| border="1" cellpadding="2" | ||
+ | ! width="20%" | Token | ||
+ | ! width="20%" | Arguments | ||
+ | ! width="20%" | Usage | ||
+ | ! width="60%" | Description | ||
+ | |||
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|- | |- | ||
| ARMORLEVEL | | ARMORLEVEL | ||
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3 - plate | 3 - plate | ||
| All | | All | ||
− | | What category this item falls under. Lack of this tag makes this item clothes level | + | | What category this item falls under. Lack of this tag makes this item clothes level. |
|- | |- | ||
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| All | | All | ||
− | | Can be crafted | + | | Can be crafted out of bone. |
|- | |- | ||
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| value | | value | ||
| item_shield | | item_shield | ||
− | | Affects the block chance of the shield. | + | | Tag only present for shields. Affects the block chance of the shield. |
|- | |- | ||
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item_shoes | item_shoes | ||
| How much damage the item blocks when that body part is struck. | | How much damage the item blocks when that body part is struck. | ||
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| All | | All | ||
− | | | + | | Unknown. May either have an effect on materials used, or affects protection. |
+ | |||
+ | |- | ||
+ | | ITEM_<name1>:<name2> | ||
+ | | | ||
+ | Name 1 - ARMOR, HELM, SHOES, PANTS, GLOVES<br> | ||
+ | Name 2 - Anything | ||
+ | | All | ||
+ | | First name is required to define the item as wearable on that body part. The second can be anything you want to call it. [ITEM_ARMOR:ITEM_ARMOR_PLATEMAIL] | ||
|- | |- | ||
| LAYER | | LAYER | ||
− | | UNDER, OVER | + | | ARMOR, UNDER, OVER |
| All | | All | ||
| How this item is layered. | | How this item is layered. | ||
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| All | | All | ||
− | | Item can be made from leather | + | | Item can be made from leather. |
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| All | | All | ||
| How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three. | | How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three. | ||
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| All | | All | ||
− | | Item can be made with metal | + | | Item can be made with metal. |
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− | + | | Unknown. Only present in helms, caps, low boots, and high boots. | |
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| PREPLURAL | | PREPLURAL | ||
| <phrase> of | | <phrase> of | ||
− | | | + | | All, used in item_armor only though. |
− | item_armor | + | | Changes the plural form of this item to "<phrase of> item". Primarily pertains to the stock screens. Example, "suits of" platemail, "suits of" chainmail, etc. |
− | |||
− | | Changes the plural form of this item to "<phrase of> item". Primarily pertains to the stock screens. Example, "suits of" platemail, " | ||
|- | |- | ||
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| All | | All | ||
− | | Can be crafted from | + | | Can be crafted from shell. |
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| All | | All | ||
− | | | + | | Unknown. May have something to do with being crafted from other materials, like gauntlets out of bone. |
|- | |- | ||
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| All | | All | ||
− | | | + | | Unknown. Either has an effect on materials used, or protection from weapons. |
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| UPSTEP | | UPSTEP | ||
| value, MAX | | value, MAX | ||
− | | | + | | All |
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| Item protects body parts a step up from where it is. Example, bucklers with an upstep of one, protect the lower arm, but should also protect the upper arm. Unknown what MAX does. Chausses have an upstep of this value. | | Item protects body parts a step up from where it is. Example, bucklers with an upstep of one, protect the lower arm, but should also protect the upper arm. Unknown what MAX does. Chausses have an upstep of this value. | ||
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|} | |} | ||
− | + | [[Category:Modding]] | |
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