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Editing 40d:Alcohol
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− | + | '''Alcohol''' is one of the staples of the dwarven diet; it quenches their [[thirst]] and gives them positive [[thoughts]]. Healthy dwarves will drink alcohol exclusively when it is available. When dwarves are forced to drink [[water]], they begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, [[milk]] is not actually drinkable - it is only used to make [[cheese]] or be cooked into prepared meals directly. Dwarves drink ''only'' alcohol and water. | |
− | '''Alcohol''' is one of the staples of the dwarven diet; it quenches their [[thirst]] and gives them positive [[ | ||
Alcohol can be brewed at a [[still]], brought with you from the [[embark]] screen, or [[trade]]d with visiting caravans. | Alcohol can be brewed at a [[still]], brought with you from the [[embark]] screen, or [[trade]]d with visiting caravans. | ||
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===Brewing=== | ===Brewing=== | ||
− | To brew alcohol at a [[still]] requires a [[ | + | To brew alcohol at a [[still]] requires a [[#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of alcohol. Brewing enough alcohol for even a medium-sized population requires a lot of barrels; be sure to keep plenty near to hand. |
A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Brewing (unlike cooking) also yields plantable [[seed]]s. | A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Brewing (unlike cooking) also yields plantable [[seed]]s. | ||
===Consumption=== | ===Consumption=== | ||
− | A healthy adult [[dwarf]] consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[mug]]s are for simpering [[human]]s), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[meeting]]) and dwarves spend much time walking to and from it. So: The booze should be both secure and accessible | + | A healthy adult [[dwarf]] consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[mug]]s are for simpering [[human]]s), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[meeting|meeting area]]) and [[dwarves]] spend much time walking to and from it. So: The booze should be both secure and accessible. |
===Cooking=== | ===Cooking=== | ||
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===Variety=== | ===Variety=== | ||
− | + | Dwarves will eventually stop drinking a type of alcohol if they only ever drink that type of alcohol, for example, if a fort has only dwarven ale, dwarves will become tired of drinking only ale and will stop drinking ale until they have a few of a different drink like Sunshine or dwarven beer. To show this phenomone this play will demonstrate what a dwarf would probably say in this situation: | |
− | + | Urist Mc Drinkydwarf:Why do we only ever drink ale? | |
− | + | Urist Mc Wisedwarf:Because we only have ale. | |
− | + | Urist Mc Drinkydwarf:I'm sick of ale, I won't drink alcohol anymore if it's ale until I can have something good, like beer, or sunshine. | |
===Happiness=== | ===Happiness=== | ||
− | Dwarves | + | Dwarves get happy thoughts from drinking. The intensity of this buzz depends on the [[quality]] of the drink and whether it matches the dwarf's personal [[preferences]]. The quality of a drink is a hidden value (with no effect on price) which improves with the skill of the [[brewer]]. It is unknown whether high-value liquors (like [[#Grown_Outside|sunshine]]) boost feelings more than low-value ones (like [[#Grown_Outside|gutter cruor]]){{verify}}. We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day. |
− | |||
− | Dwarves also prefer a variety of alcohols to choose from, | ||
===Wounded dwarves=== | ===Wounded dwarves=== | ||
− | + | Wounded dwarves will not drink alcohol; they must be given [[water]] by a caretaker with a [[bucket]]. Therefore, a [[fortress]] cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded. | |
− | A | + | A dwarf with a permanent injury to his or her nervous system will be bedridden for life and will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery. |
===Fire=== | ===Fire=== | ||
− | Players are advised to keep their alcohol stocks away from [[fire]], as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though | + | Players are advised to keep their alcohol stocks away from [[fire]], as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though currently{{version|0.28.181.40d}} the only damage comes from the fire itself. |
=== Brewable plants === | === Brewable plants === | ||
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|- | |- | ||
| [[Pig tail]] | | [[Pig tail]] | ||
− | | Dwarven | + | | Dwarven Ale |
| 2 | | 2 | ||
|- | |- | ||
| [[Cave wheat]] | | [[Cave wheat]] | ||
− | | Dwarven | + | | Dwarven Beer |
| 2 | | 2 | ||
|- | |- | ||
| [[Sweet pod]] | | [[Sweet pod]] | ||
− | | Dwarven | + | | Dwarven Rum |
| 2 | | 2 | ||
|- | |- | ||
| [[Plump helmet]] | | [[Plump helmet]] | ||
− | | Dwarven | + | | Dwarven Wine |
| 2 | | 2 | ||
|} | |} | ||
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|- | |- | ||
| [[Whip vine]] | | [[Whip vine]] | ||
− | | Whip | + | | Whip Wine |
| 3 | | 3 | ||
|- | |- | ||
| [[Rope reed]] | | [[Rope reed]] | ||
− | | River | + | | River Spirits |
| 2 | | 2 | ||
|- | |- | ||
| [[Fisher berry]] | | [[Fisher berry]] | ||
− | | Fisher | + | | Fisher Berry Wine |
| 2 | | 2 | ||
|- | |- | ||
| [[Longland grass]] | | [[Longland grass]] | ||
− | | Longland | + | | Longland Beer |
| 2 | | 2 | ||
|- | |- | ||
| [[Wild strawberry]] | | [[Wild strawberry]] | ||
− | | Strawberry | + | | Strawberry Wine |
| 2 | | 2 | ||
|- | |- | ||
| [[Bloated tuber]] | | [[Bloated tuber]] | ||
− | | Tuber | + | | Tuber Beer |
| 2 | | 2 | ||
|- | |- | ||
| [[Prickle berry]] | | [[Prickle berry]] | ||
− | | Prickle | + | | Prickle Berry Wine |
| 1 | | 1 | ||
|- | |- | ||
| [[Rat weed]] | | [[Rat weed]] | ||
− | | Sewer | + | | Sewer Brew |
| 1 | | 1 | ||
|- | |- | ||
| [[Sliver barb]] | | [[Sliver barb]] | ||
− | | Gutter | + | | Gutter Cruor |
| 1 | | 1 | ||
|- | |- | ||
| [[Muck root]] | | [[Muck root]] | ||
− | | Swamp | + | | Swamp Whiskey |
| 1 | | 1 | ||
|} | |} | ||
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* [[Valley herb]] | * [[Valley herb]] | ||
− | + | [[Category:Food]] | |
=== Overview === | === Overview === | ||
− | This | + | This a complete chart showing possible plant uses[[Image:Df-crops-diagram.png|thumb|240px]]. |