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Editing 23a:Preferences
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Each dwarf prefers particular materials, objects, animals, and foods. These types may or may not be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences. | Each dwarf prefers particular materials, objects, animals, and foods. These types may or may not be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences. | ||
− | + | Preferences generally include: | |
− | + | :* a type of [[stone]] | |
− | + | :* a type of [[metal]] | |
− | * | + | :* a type of [[gem]] |
− | * | + | :* a type of [[wood]] |
− | + | :* a type of [[leather]] | |
− | * | + | :* a type of [[glass]] |
− | * | + | :* a type of decoration material: a specific type of [[bone]], horn, ivory, etc. |
− | * | + | :* a type of [[cloth]] |
− | + | :* a [[color]] | |
− | * | + | :* a [[shape]] |
− | + | :* a [[weapon]] (inc. picks and bolts) | |
− | * | + | :* a specific [[armor piece|piece of armor]] |
− | * | + | :* a specific piece of [[clothing]] |
− | * | + | :* a type of finished goods or craft |
− | + | :* a type of [[furniture]] (inc. anvils) | |
− | + | :* [[trap]] or [[siege weapon]] components | |
− | * | + | :* one or more [[domestic animal]]s, [[creature]]s or [[vermin]] ([[domestic animal]]s seem to dominate) |
− | + | :* a type of [[crop]] | |
− | * | + | :* a type of [[tree]] |
− | * | + | :* one or more favourite [[food]]s |
− | + | :* one or more favourite [[alcohol|drink]]s | |
− | * | + | :* detesting a type of [[vermin]] |
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This information can be brought up either by typing {{K|v}} from the unit list, or by showing a dwarf and then typing {{K|p}} for Prefs, {{K|z}} to view profile, and {{K|enter}} to view thoughts and preferences. | This information can be brought up either by typing {{K|v}} from the unit list, or by showing a dwarf and then typing {{K|p}} for Prefs, {{K|z}} to view profile, and {{K|enter}} to view thoughts and preferences. | ||
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:{{gametext|She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.}} | :{{gametext|She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.}} | ||
− | + | Note that it is guaranteed that each of your initial seven dwarfs "likes working outdoors and grumbles only mildly at inclement weather". [[Immigrant]]s most likely will not have these preferences. | |
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− | + | All dwarves "need alcohol to get through the working day" - that's part of being a dwarf. | |
Unlike other dwarves, the [[dungeon master]]'s preferences are always the same. | Unlike other dwarves, the [[dungeon master]]'s preferences are always the same. | ||
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Dwarves will also try to acquire items they like; adopting [[pet]]s, purchasing items from a [[shop]], and in the case of [[noble]]s, [[demand|demanding]] furniture in their [[room]]s or [[mandate|mandating]] construction of items in their favourite stone/metal/gem. | Dwarves will also try to acquire items they like; adopting [[pet]]s, purchasing items from a [[shop]], and in the case of [[noble]]s, [[demand|demanding]] furniture in their [[room]]s or [[mandate|mandating]] construction of items in their favourite stone/metal/gem. | ||
− | Of particular note, dwarves that like [[cat]]s are vulnerable to [[Catsplosion|cuddly-wuddly syndrome]]. | + | Of particular note, dwarves that like [[cat]]s are more vulnerable to [[Catsplosion|cuddly-wuddly syndrome]]. |
== Effect on Artifacts and Demands == | == Effect on Artifacts and Demands == |