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Editing 23a:Preferences
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One in every nine migrants (plus your initial 7 dwarves) will be described as "likes working outdoors and grumbles only mildly at inclement weather", meaning that they get significantly reduced happiness penalities from having to do without the comforts of civilization, and 2/9 migrants will have "does not mind being outdoors, at least for a time" and receive moderately reduced penalities from the same hardships. These dwarves are especially suited for [[hunting]], [[wood cutting]], [[plant gathering]], and [[military]] service. | One in every nine migrants (plus your initial 7 dwarves) will be described as "likes working outdoors and grumbles only mildly at inclement weather", meaning that they get significantly reduced happiness penalities from having to do without the comforts of civilization, and 2/9 migrants will have "does not mind being outdoors, at least for a time" and receive moderately reduced penalities from the same hardships. These dwarves are especially suited for [[hunting]], [[wood cutting]], [[plant gathering]], and [[military]] service. | ||
− | Dwarves who have been exposed to violence and death will gradually become accustomed to it, being described as "is getting used to tragedy", "is a hardened individual", and eventually "doesn't really care about anything anymore", receiving progressively reduced happiness penalties from certain unhappy thoughts. | + | Dwarves who have been exposed to violence and death will gradually become accustomed to it, being described as "is getting used to tragedy", "is a hardened individual", and eventually "doesn't really care about anything anymore", receiving progressively reduced happiness penalties from certain unhappy thoughts (and also . |
Unlike other dwarves, the [[dungeon master]]'s preferences are always the same. | Unlike other dwarves, the [[dungeon master]]'s preferences are always the same. |