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Editing 23a:Metalsmith's forge
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{{Workshop|name=Metalsmith's forge|key=f | {{Workshop|name=Metalsmith's forge|key=f | ||
|job= | |job= | ||
− | * | + | * {{L|Metalsmithing}}, {{L|Crossbow-making}}, {{L|Trapping}} |
|construction= | |construction= | ||
− | * Gray | + | * Gray {{L|stone}} {{L|block}} |
− | * | + | * {{L|Anvil}} |
|construction_job= | |construction_job= | ||
− | * | + | * {{L|Metalsmithing}} |
|use= | |use= | ||
− | * | + | * {{L|Metal}} {{L|bar}}s |
− | + | * {{L|Charcoal}} or {{L|coke}} | |
|production= | |production= | ||
− | * | + | *{{L|Weapon}}s |
− | * | + | *{{L|Armor}} |
− | * | + | *{{L|Restraint|Chain}} |
− | * | + | *{{L|Crafts}} - X3 from one metal bar. |
− | * | + | *{{L|Goblet|Goblets}} - X3 from one metal bar. |
− | * | + | *{{L|Toy}} |
− | * | + | *{{L|Instrument}} |
− | * | + | *{{L|Flask}}s - X3 from one metal bar. |
− | * | + | *{{L|Coins}} - X500 from one metal bar. |
− | * | + | *{{L|Stud|Studding}} |
− | * | + | *{{L|Furniture}} |
}}{{av}} | }}{{av}} | ||
− | The '''metalsmith's forge''' is a | + | The '''metalsmith's forge''' is a {{L|workshop}} used by {{L|dwarf|dwarves}} to turn {{L|metal}} {{L|bar}}s into useful objects such as {{L|weapon}}s, {{L|armor}}, {{L|furniture}}, {{L|coins}}, {{L|ammunition}} for {{L|siege}} equipment and {{L|crossbow}}s, {{L|trap component}}s, and other {{L|finished goods}}. To build a forge, you must have gray stone blocks (light or dark stone blocks are not allowed) and an {{L|anvil}}, which you receive during the first summer. All anvils are equally effective. |
− | |||
− | |||
==Workshop labors and skills== | ==Workshop labors and skills== | ||
Several different types of items can be created at a metalsmith's forge, all using different skills but sharing the same labor. | Several different types of items can be created at a metalsmith's forge, all using different skills but sharing the same labor. | ||
− | * | + | *{{L|Weaponsmith}} -- {{L|weapon}}s (excluding {{L|crossbow}}s), {{L|trap}} components, {{L|bolt}}s, and {{L|ballista arrowhead}}s |
− | * | + | *{{L|Armorsmith}} -- {{L|armor}} |
− | * | + | *{{L|Metal crafter}} -- {{L|Restraint|chains}}, and everything in the "Other Objects" category ({{L|craft}}s, {{L|coins}}, {{L|goblet}}s, {{L|stud}}ding, etc.) except anvils |
− | * | + | *{{L|Metalsmith}} -- All {{L|furniture}} except chains and animal traps; {{L|anvil}}s; {{L|block}}s |
− | * | + | *{{L|Bowyer}} -- {{L|crossbow}}s (using the Crossbow-making labor) |
− | * | + | *{{L|Trapper}} -- {{L|animal trap}}s (using the Trapping labor) |
− | Since all of the above skills (except for trapper and bowyer) are controlled by the same labor assignment, you may wish to set your workshop profiles (once the | + | Since all of the above skills (except for trapper and bowyer) are controlled by the same labor assignment, you may wish to set your workshop profiles (once the {{L|Manager}} arrives) to restrict your metalsmiths to using only their best skills - for immigrant metalsmiths, you can accomplish this by training each one past Novice only in their desired skill (ideally by restricting the forge to only that dwarf) and then setting a minimum skill level of "Normal" once they are all suitably specialized. Keeping the {{L|Dungeon Master}} out can be accomplished by further training them to Competent. |
== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == | ||
− | + | {{L|Weapon}}s, {{L|trap component}}s, and {{L|ballista arrowhead}}s are all forged using the {{L|weaponsmith}} skill. They can be forged from {{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}}, or {{L|adamantine}}. | |
=== Weapons === | === Weapons === | ||
− | All | + | All weapons require one bar of metal. The weapons that can be forged are: |
− | * | + | * {{L|Battle axe}} |
− | * | + | * {{L|War hammer}} |
− | * | + | * {{L|Short sword}} |
− | * | + | * {{L|Spear}} |
− | * | + | * {{L|Mace}} |
− | * | + | * {{L|Crossbow}}* |
− | * | + | * {{L|Pick}}* |
− | * | + | * {{L|Bolts}} (a stack of 25 will be produced) |
− | <nowiki>*</nowiki> Crossbows and picks cannot be made out of | + | <nowiki>*</nowiki> Crossbows and picks cannot be made out of {{L|silver}}. |
=== Trap components === | === Trap components === | ||
− | All trap components require 2 bars of metal and can be made from | + | All trap components require 2 bars of metal and can be made from {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}}, or {{L|adamantine}}. The trap components that can be made are: |
− | * | + | * {{L|Giant axe blade}} |
− | * | + | * {{L|Enormous corkscrew}} |
− | * | + | * {{L|Spiked ball}} |
− | * | + | * {{L|Large, serrated disc}} |
− | + | {{L|Mechanism}}s also can be made by a {{L|Mechanic}} via the "Trap Components" menu of a forge, though only from 3 {{L|adamantine}} wafers -- no other metals. | |
=== Siege equipment === | === Siege equipment === | ||
− | There is only one piece of siege equipment that can be created at a forge: the | + | There is only one piece of siege equipment that can be created at a forge: the {{L|ballista arrowhead}}, which requires 3 metal bars. These arrowheads must then be mated with a wooden {{L|Wood|log}} at a {{L|siege workshop}} to form a complete {{L|ballista arrow}}. It is also possible to make wood-only ballista arrows at the {{L|siege workshop}}, which are assumed to do less damage. The {{L|siege engine}}s themselves are also built at the siege workshop, out of three siege engine parts made of {{L|wood}}. |
It is also possible to create siege engine parts out of 3 adamantine wafers each. | It is also possible to create siege engine parts out of 3 adamantine wafers each. | ||
== Armor == | == Armor == | ||
− | + | {{L|Armor}} can be forged from {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}} or {{L|adamantine}}. Available armor types include: | |
− | * | + | * {{L|Plate mail}} (3 bars) |
− | * | + | * {{L|Chain mail}} (2 bars) |
− | * | + | * {{L|Greaves}} (2 bars) |
− | * | + | * {{L|Leggings}} |
− | * | + | * {{L|Helm}} |
− | * | + | * {{L|Cap}} |
− | * | + | * {{L|Gauntlet}} |
− | * | + | * {{L|High boot}}s |
− | * | + | * {{L|Low boot}}s |
− | * | + | * {{L|Shield}} |
− | * | + | * {{L|Buckler}} |
− | Each piece of armor requires one metal bar to forge, except where noted | + | Each piece of armor requires one metal bar to forge, except where noted. |
== Furniture == | == Furniture == | ||
− | + | {{L|Furniture}} can forged from any metal other than {{L|pig iron}}. You can forge: | |
− | * | + | * {{L|Cage}} |
− | * | + | * {{L|Animal trap}} (1 metal bar) (requires {{L|Trapper|trapping}} rather than {{L|metalsmith}}ing) |
− | + | * {{L|Bucket}} (1 metal bar) | |
− | * | + | * {{L|Barrel}} |
− | * | + | * {{L|Armor stand}} |
− | * | + | * Metal {{L|block}} (1 metal bar) |
− | * Metal | + | * {{L|Door}} |
− | * | + | * {{L|Floodgate}} |
− | * | + | * {{L|Statue}} |
− | * | + | * {{L|Cabinet}} |
− | * | + | * {{L|Chest}} |
− | * | + | * {{L|Throne}} |
− | * | + | * {{L|Coffin|Sarcophagus}} |
− | * | + | * {{L|Table}} |
− | * | + | * {{L|Weapon rack}} |
− | * | + | * {{L|Bin}} |
− | * | ||
− | All metal furniture requires three | + | All metal furniture requires three {{L|bar}}s to forge except where otherwise noted. The {{L|metalsmith}} skill is used to create everything except chains ({{L|metal crafter}}) and animal traps ({{L|trapper}}). |
− | In addition, three | + | In addition, three {{L|bar}}s of {{L|iron}} or {{L|steel}} (or 9 {{L|adamantine}} wafers) can be used to forge {{L|anvil}}s (via the "Other Objects" menu), which are used in the construction of additional forges. |
== Finished goods == | == Finished goods == | ||
− | Other objects can be forged from | + | Other objects can be forged from all metals other than {{L|pig iron}}, using the {{L|metal crafter}} skill. They are: |
− | * | + | * {{L|Restraint|Chain}} |
− | * | + | * {{L|Crafts}} |
− | * | + | * {{L|Goblet}}s |
− | * | + | * {{L|Toy}} |
− | * | + | * {{L|Instrument}} |
− | * Minted | + | * {{L|Flask}}s |
− | * | + | * Minted {{L|coin}}s |
+ | * {{L|Stud}} an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other | + | Each of the above objects requires one bar of metal to make, including studding. Like other {{L|decoration}}s (such as {{L|jeweler's workshop|encrusting with gems}}, {{L|craftsdwarf's workshop|decorating with bone}} or {{L|craftsdwarf's workshop|decorating with shell}}), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require {{L|fuel}}.{{verify}} |
{{Workshops}} | {{Workshops}} |