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Editing 23a:Human
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== Fortress Mode == | == Fortress Mode == | ||
− | The first human [[caravan]] will usually arrive in the summer of your second year, provided a human [[civilization]] has access to your site. The caravan will have [[wagon]]s, which carry lots of goods, but only if you have built a 3-tile [[road]] to the edge of the map. Humans will also send a [[ | + | The first human [[caravan]] will usually arrive in the summer of your second year, provided a human [[civilization]] has access to your site. The caravan will have [[wagon]]s, which carry lots of goods, but only if you have built a 3-tile [[road]] to the edge of the map. Humans will also send a [[Liaison|representative]] if you have a [[Broker]], and having more skilled trading [[noble]]s will upgrade him to a Merchant Baron or Merchant Prince, who have larger caravans. Humans value weapons, and will usually negotiate to pay more for them in their trade agreements. |
If you kill enough humans, they will invade and try very hard to obliterate your fortress. This can be viewed as either something to avoid, or a chance to test your network of fortress defenses. This can be especially tricky if a human noble has been to your fortress, as all [[trap]]s observed by their nobles will be essentially inactive for any of their invaders. | If you kill enough humans, they will invade and try very hard to obliterate your fortress. This can be viewed as either something to avoid, or a chance to test your network of fortress defenses. This can be especially tricky if a human noble has been to your fortress, as all [[trap]]s observed by their nobles will be essentially inactive for any of their invaders. |