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Editing 23a:Fortress guard
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The '''Fortress Guard''' is a military organization that essentially serves as a combined police and militia. Dwarves can be inducted into the Guard when the [[sheriff]] is promoted to the [[captain of the guard]]. | The '''Fortress Guard''' is a military organization that essentially serves as a combined police and militia. Dwarves can be inducted into the Guard when the [[sheriff]] is promoted to the [[captain of the guard]]. | ||
− | The game interface suggests 1/10 (rounded down) of the [[fortress]] population should be members of the fortress guard. Ignoring this requirement | + | The game interface suggests 1/10 (rounded down) of the [[fortress]] population should be members of the fortress guard. Ignoring this requirement mostly just annoys [[noble]]s, and the [[captain of the guard]] will have to deal with [[justice]] matters on his own. Once the [[hammerer]] arrives, he will personally deal out his own brand of [[justice]]. |
Guards act like [[military]] dwarves, but they cannot be commanded. They will attack any hostile creatures they see, but usually ignore wild [[animal]]s. When not patrolling the fortress, they will engage in [[sparring]] or [[archery range|target practice]] the same way regular soldiers with the same assigned [[weapon]] will. In a [[siege]], the fortress guard tend to make suicidal charges at the enemy and get slaughtered. | Guards act like [[military]] dwarves, but they cannot be commanded. They will attack any hostile creatures they see, but usually ignore wild [[animal]]s. When not patrolling the fortress, they will engage in [[sparring]] or [[archery range|target practice]] the same way regular soldiers with the same assigned [[weapon]] will. In a [[siege]], the fortress guard tend to make suicidal charges at the enemy and get slaughtered. | ||
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Dwarves in the Fortress Guard spend most of their time [[sparring]] and will gain weapon (or wrestling) skill very quickly. Unfortunately, once they reach "Great" skill with their weapons, they will become [[hero]]es and can no longer be turned back into regular soldiers or civilians, greatly reducing their flexibility. If you want to retain use of dwarves in the Guard, either switch their weapons when they get above Adept, or rotate them into the regular military, where you can still give them orders. See [[Soldier#Heroes and Champions]] for more details. | Dwarves in the Fortress Guard spend most of their time [[sparring]] and will gain weapon (or wrestling) skill very quickly. Unfortunately, once they reach "Great" skill with their weapons, they will become [[hero]]es and can no longer be turned back into regular soldiers or civilians, greatly reducing their flexibility. If you want to retain use of dwarves in the Guard, either switch their weapons when they get above Adept, or rotate them into the regular military, where you can still give them orders. See [[Soldier#Heroes and Champions]] for more details. | ||
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==See also== | ==See also== |