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  • ...f [[crop|vegetation]], they can be an excellent supply of food. Gathering shrubs also serves to provide a supply of [[seed]]s for use in planting surface [[ ...f seeds for growing an above ground [[farm plot]]. Harvesting subterranean shrubs grown on a smoothed floor will make the floor rough.{{verify}}
    3 KB (489 words) - 15:28, 23 July 2013
  • These tokens are used only for plantable crops and harvestable shrubs. | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophe
    10 KB (1,479 words) - 16:53, 6 September 2013
  • ...various evil biomes (many shrubs will be dead) and glaciers/mountains (no shrubs at all).
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...ped by farms. However, once a non-dry cavern has been opened, underground shrubs will begin to appear on ''all'' underground soil or muddy tiles. Herbalist
    3 KB (429 words) - 08:11, 1 June 2014
  • ...evels by itself. Walls with trapped passages block the fire too. Trees and shrubs will not catch fire, but you can set them on fire in Adventure Mode.
    5 KB (809 words) - 21:21, 31 January 2022
  • '''Trees and Shrubs''' Once you discover the [[caverns]], subterranean trees and shrubs will begin to grow on any subterranean soil.
    4 KB (620 words) - 20:48, 19 October 2016
  • '''Level one''': a benign (or as nice as caverns get) level has shrubs, [[Tower-cap]]s, and [[Fungiwood]]. Once an underground cavern has been discovered, shrubs and trees will spontaneously grow on any subterranean [[soil]] or [[mud]]di
    17 KB (2,862 words) - 13:01, 22 July 2014
  • Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewab
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...any time of the year. They can also be [[Herbalist|gathered]] from [[shrub|shrubs]] outdoors. They are only found in [[region|savage areas]].
    667 bytes (95 words) - 21:52, 18 February 2012
  • 3 KB (434 words) - 17:44, 6 July 2013
  • The ruler of all shrubs and vegetation; a truly fearsome foe! No, really. This thing causes pain,
    1 KB (157 words) - 16:41, 11 July 2013
  • When an underground plant ([[tree|trees]], [[shrub|shrubs]], [[grass]] or moss) grows on a muddy stone floor tile (after discovering
    3 KB (555 words) - 20:08, 21 February 2014
  • 6 KB (981 words) - 20:21, 12 February 2015
  • 4 KB (728 words) - 22:49, 8 April 2014
  • ...ay all be dead, and though they can be harvested, will not regrow. Undead shrubs are useless for gathering, too.
    7 KB (972 words) - 20:03, 19 July 2013
  • ...ickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text
    34 KB (4,670 words) - 21:10, 13 February 2015
  • 5 KB (802 words) - 19:59, 16 April 2015
  • ...s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, maki
    14 KB (2,163 words) - 01:23, 20 October 2023
  • ...ted by making pastures out of up stairs to prevent the growth of trees and shrubs, but though all the tiles in the pasture can grow moss a stair tile will on
    4 KB (669 words) - 19:19, 2 March 2014
  • * Evil/good trees/shrubs are back
    2 KB (312 words) - 23:18, 3 March 2014

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