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  • <type>trade</type> part of trade negotiation
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...hey need, possibly even items they can't otherwise acquire for themselves. Trade can make up for the lack of [[Industry|industries]] you neglected or don't '''Trader''' is the generic term used at your [[trade depot]] to refer to your fortress representative (usually your [[broker]],
    36 KB (5,948 words) - 09:14, 9 April 2024
  • You have no agreements with this land. Trade Agreement (Exports to
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ar and skills at [[embark]], since neglected items can be obtained through trade later. '''Trader''' is the term used at your [[trade depot]] to refer to your fortress representative when dealing with merchant
    28 KB (4,584 words) - 04:04, 20 December 2022
  • TRADE trade
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...lls for the expedition party, because items can always be obtained through trade later. '''Trader''' is the term used at your [[trade depot]] to refer to your fortress representative when dealing with merchant
    28 KB (4,740 words) - 03:22, 29 May 2017
  • TRADE trade
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...lls for the expedition party, because items can always be obtained through trade later. '''Trader''' is the term used at your Trade Depot to refer to your fortress [[Broker]] when dealing with merchants in a
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...m in selecting starting gear, because items can always be obtained through trade later, e.g. one can drop the expensive [[anvil]] to bring 500 extra units o A '''Trader''' is the term used at your Trade Depot to refer to your fortress Broker when dealing with merchants in a vis
    20 KB (3,314 words) - 00:16, 6 September 2021
  • Trade Depot Let's trade.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • Trade Depot Let's trade.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • '''Trade agreements''' are made with the [[dwarf|dwarven]] and [[human]] [[civilization]] by me ...highlight the civilization you wish to view, enter, and tab until the two agreements are displayed. Enter again on either to view.
    859 bytes (126 words) - 04:04, 20 December 2022
  • ...n token|[RESPONSIBILITY:TRADE]]], you will also be able to establish trade agreements with other civilizations. ...highlight the civilization you wish to view, enter, and tab until the two agreements are displayed. Enter again on either to view.
    910 bytes (137 words) - 23:31, 23 March 2021
  • ...n token|[RESPONSIBILITY:TRADE]]], you will also be able to establish trade agreements with other civilizations. ...highlight the civilization you wish to view, enter, and tab until the two agreements are displayed. Enter again on either to view.
    910 bytes (137 words) - 23:31, 23 March 2021
  • '''Trade agreements''' are made with the [[dwarf|dwarven]] and [[human]] [[civilization]] by me ...highlight the civilization you wish to view, enter, and tab until the two agreements are displayed. Enter again on either to view.
    883 bytes (128 words) - 00:49, 21 December 2022
  • ...founded under your control, but out of the playable view, providing local trade and a further population pool for warfare and other endeavors. The scope is ...its, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...f|dwarven]] [[noble]] responsible for coordinating [[Trade agreement|trade agreements]] with the capital. Once your fortress becomes the mountainhome, the liaiso ...obligated to trade any of those items). Also to note, after you make trade agreements they can be viewed in the civ screen. If you have satisfied the requirement
    5 KB (789 words) - 20:35, 12 November 2023
  • ...f|dwarven]] [[noble]] responsible for coordinating [[Trade agreement|trade agreements]] with the capital. Once your fortress becomes the mountainhome, the liaiso ...obligated to trade any of those items). Also to note, after you make trade agreements they can be viewed in the civ screen. If you have satisfied the requirement
    5 KB (760 words) - 03:47, 20 December 2022
  • ...s ultimately based on math. Between any two civilizations, there will be a Trade Desire number and an Attack Desire number, each starting at zero and going Trade Desire determines whether a civilization will send you a Caravan and also h
    8 KB (1,313 words) - 02:10, 9 February 2024
  • '''Trade agreements''' are made with [[dwarf|dwarven]] and [[human]] [[civilization]]s, by meet ...highlight the civilization you wish to view, enter, and tab until the two agreements are displayed. Enter again on either to view.
    757 bytes (113 words) - 20:27, 23 June 2017

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