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  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...on of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are ===New Races===
    21 KB (3,661 words) - 20:14, 17 June 2019
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...d game, this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...at permeate the forests, as opposed to the [[deities]] worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[for ...d [[humans]], however, elves' conflicting view on nature compared to other races, can create tension between them and their erstwhile allies. Elves often pr
    18 KB (2,877 words) - 21:30, 24 April 2024
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...e]]s who live in [[Map_legend#Sites|forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [ ...ering the value of your trade goods - such goods should be traded to other races instead.
    6 KB (1,093 words) - 12:45, 5 November 2020
  • However, it is not just these races that have suffered. The entombing of Armok into Empyreon destroyed much of === Races ===
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...ract with. They come in all shapes and sizes, and range from the civilized races like [[dwarf|Dwarves]] to evil monsters like [[giant cave spider|giant cave ====Main Races====<!--
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ==Races== * Trade with (or murder) other races for non-dwarfy weapons like daggers, bows, scimitars and whips to increase
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...how you want. You can turn features on or off. The mod itself adds over 20 races, 45 buildings, hundreds of reactions, 300 plant/trees, 200 creatures, 100 w Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects o
    10 KB (1,481 words) - 21:14, 6 February 2014
  • ...ces in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a ...9. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...ed game this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • The fact that kobolds are unable to communicate with other races makes them hostile to anyone in either mode, including a kobold adventurer. Unlike other races, there are two large stereotypes associated with the kobolds by players: so
    13 KB (2,057 words) - 04:45, 28 April 2024
  • ====Main races==== ...re intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society, many have turned to [[Bandits
    144 KB (21,198 words) - 05:05, 28 April 2024
  • ==Races== ...ety of weapons in your stockpiles (including any exotic weapons from other races) so your soldiers have plenty to choose from. Periodically switch out your
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...ves, and humans—adventurers of any race can complete the same quests. More races can be made playable (e.g. [[angel]]s) by [[mission|conquering]] their [[si ...the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civilizations is too small, but that also means t
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...is considered acceptable. Human [[Personality trait|values]], unlike other races', are randomized in every world generation, so as to fit with the common th Out of the five main races in the game, humans tend to be mostly ignored by players, largely due to th
    6 KB (1,033 words) - 07:41, 25 March 2024
  • ...cally [[immortal]] and will only die to violence and disease. Unlike other races, elves do not worship [[deities]], but rather [[force]]s which permeate the ...]]s and [[animal people]], although they favor war with goblins over other races. At any given point in time, elves and dwarves are likely to be at peace, b
    13 KB (2,046 words) - 00:56, 11 January 2024

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