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  • | [[Amphibian man]] | [[File:Amphibian man sprite.png]]
    63 KB (7,275 words) - 04:58, 26 April 2024
  • ...re 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most animal people can join [[civilization]]s and live in [[s ...nimal people are given their own sprites. Unlike dwarves, humans, elves, [[goblin]]s and [[kobold]]s, where each of their body parts are assembled from separ
    29 KB (4,177 words) - 05:36, 22 April 2024
  • ...n't require talking (they cannot talk). In summary, any dwarf, elf, human, goblin, kobold, animal person, and gorlak can theoretically have any profession. | TOAD_MAN || [[toad man]]
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...n't require talking (they cannot talk). In summary, any dwarf, elf, human, goblin, kobold, animal person, and gorlak can theoretically have any profession. | TOAD_MAN || [[toad man]]
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=
    144 KB (21,198 words) - 05:05, 28 April 2024
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|siz
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...orkshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stone | [[Cabinet]], [[Display case]]s<sup>÷</sup>*, [[goblin|dark fortress]]es
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...orkshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stone | [[Cabinet]], [[Display case]]s<sup>÷</sup>*, [[goblin|dark fortress]]es
    67 KB (8,685 words) - 04:48, 3 March 2024
  • | [[Amphibian man]] | [[Beetle man]]
    36 KB (3,416 words) - 03:39, 20 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureComplete table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Abov
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureComplete table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Abov
    170 KB (24,364 words) - 02:52, 20 December 2022
  • |[[Amphibian man]] |[[Brown recluse spider man]]
    26 KB (2,845 words) - 21:04, 20 August 2017
  • {{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size {{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=Yes|si
    110 KB (15,549 words) - 13:55, 26 February 2021
  • The sword slid through the goblin's throat and the dying creature fell his hill, Grum watched as a carriage was stopped by goblin bandits and
    156 KB (27,608 words) - 08:54, 15 November 2022
  • | {{Tile|a|6:0}} [[Adder man]] | {{Tile|a|2:1}} [[Anole man]]
    46 KB (4,429 words) - 17:41, 30 June 2023
  • | goblin = udast | {{Tile|a|6:0}} [[Adder man]]
    75 KB (7,825 words) - 05:29, 27 February 2024
  • | {{Tile|a|7:0}} [[Aardvark man]] | {{Tile|a|6:0}} [[Adder man]]
    25 KB (2,600 words) - 17:44, 30 June 2023
  • | {{Tile|a|7:0}} [[Aardvark man]] | {{Tile|a|6:0}} [[Adder man]]
    45 KB (5,335 words) - 06:09, 27 February 2024
  • ...can capture animals not otherwise available. For example, [[raid]]ing a [[goblin]] settlement may yield [[beak dog]]s which, curiously, lay eggs. |Domestic in [[goblin]] civilizations.<br>Not tameable until [[Release information/0.44.07|v0.44.
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...can capture animals not otherwise available. For example, [[raid]]ing a [[goblin]] settlement may yield [[beak dog]]s which, curiously, lay eggs. |Domestic in [[goblin]] civilizations.<br>Not tameable until [[Release information/0.44.07|v0.44.
    22 KB (2,895 words) - 03:21, 20 December 2022

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