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  • Image:functioning_magma_smelter.jpg|Working - red dot Image:non_functioning_magma_smelter.jpg|Not Working - grey dot
    3 KB (584 words) - 04:08, 20 August 2021
  • ...{{DFtext|■∙·|7:1}} (note that in-game with the default tileset, the first dot will appear larger). Open space above a chasm will always use the {{DFtext
    1 KB (162 words) - 03:14, 20 December 2022
  • ...<sup>[http://www.bay12games.com/media/df_talk_12_transcript.html Source] {{dot}} [http://www.bay12games.com/media/Dwarf_Fortress_Talk_12.mp3 MP3]</sup>
    29 KB (4,808 words) - 10:31, 27 April 2024
  • ...<sup>[http://www.bay12games.com/media/df_talk_12_transcript.html Source] {{dot}} [http://www.bay12games.com/media/Dwarf_Fortress_Talk_12.mp3 MP3]</sup>
    25 KB (4,133 words) - 04:19, 30 April 2023
  • Styled off of the many fortresses that dot the landscape of Skyrim.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ...{{DFtext|■∙·|7:1}} (note that in-game with the default tileset, the first dot will appear larger). Open space above a chasm will always use the {{DFtext
    1 KB (162 words) - 00:23, 21 December 2022
  • ...ch [[vermin]] ([[creatures]] so small that they are represented by a small dot). This function is performed at a [[kennel]] or [[butcher's shop]], and req
    1 KB (181 words) - 20:29, 12 August 2022
  • ...<sup>[http://www.bay12games.com/media/df_talk_12_transcript.html Source] {{dot}} [http://www.bay12games.com/media/Dwarf_Fortress_Talk_12.mp3 MP3]</sup>
    14 KB (2,243 words) - 20:10, 2 January 2018
  • Styled off of the many fortresses that dot the landscape of Skyrim.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...in the rare mossy areas of the megastructure, and the silicate plants that dot wastes and voids. They can be farmed, but have little value compared to the
    9 KB (1,280 words) - 05:05, 29 March 2023