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  • ''Dwarf Fortress'' is a complex game, and a complex game requires a complex [[Interface|user interface]]. The purpose of this page i :The default in-game menu; can be hidden/shown with <tab>
    25 KB (4,026 words) - 03:42, 20 December 2022
  • MECHANICS game
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...ote: that file won't exist unless you've previously saved a profile in the game; if it doesn't, you can just create an empty file with that name in '''data [SKILL:5:MECHANICS:1]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • ...hanism]], a dwarf with the [[mechanic]] labor designated (more [[skill]]ed mechanics take less time to build a trap), and at least one other component depending ...ob, this can frequently lead your mechanics into peril. You can make your mechanics' lives a lot easier and longer if you disable that labor during sieges or b
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ...quipment, and [[skill]]s of your initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). The skills and items ...choices on what you bring with you. This page is not an explanation of the mechanics of doing so, see the [[embark]] page for an explanation of the interface it
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...gely random events will be seen as an [[announcement]], and will pause the game. # The game will pause, center on a dwarf, and announce that the dwarf has entered one
    49 KB (7,895 words) - 04:00, 20 December 2022
  • == Basic mechanics == ...[dwarf fortress mode|fortress mode]] can easily be observed by pausing the game and pressing {{k|.}}, which causes exactly 1 tick to pass by. The [[adventu
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...is measured in "frames per second", or FPS for short. To check your FPS in-game, simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS will be ...rate ways to improve FPS into two categories: things that don't change the game in any fundamental way, and things that do.
    25 KB (4,057 words) - 03:41, 20 December 2022
  • == Mechanics == ==Detailed mechanics==
    5 KB (841 words) - 03:57, 20 December 2022
  • == Mechanics of eating and hunger == ==Detailed mechanics==
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...s determined based on the exact time of its birth, but is displayed in the game as an integer that is ticked up every time it reaches a birthday. ...on its overall [[size]] and maturity. The starkest example of this in the game is the case of the [[dragon]], which is born 6,000 cm<sup>3</sup> in size (
    8 KB (1,163 words) - 02:51, 20 December 2022
  • ...ploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil your ex ...in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
    44 KB (6,064 words) - 03:14, 20 December 2022
  • [[Category:Game development]] ...that go between sites. Make sure to respect the current flow of the dwarf game, though caravans will no longer be 'generated' when needed. Related to enti
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...population must be at least 80 to get a king and 100 to obtain the current game features. ==Immigration mechanics==
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...ed to serious ones. [[Clothes]], though not specifically recognized by the game as armor, nonetheless function as such and may block weak attacks. * [[Bone]] armor can be crafted very early in the game from the bones of livestock or other animals. Roughly equivalent to leather
    75 KB (12,156 words) - 19:50, 13 February 2023
  • *Expansion: The game is over when you die. Pretend to be another race! You can mod the game or just pretend that Elves have hair. It doesn't matter what you look like,
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sustainable fortress. It tur Most basic game-related tasks (saving, keybindings, sound, etc.) are performed through the
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...lics''', and sizes that are most efficient but very difficult to create in-game (not rectangular numbers less than or equal to 10 per side) are both '''''b === Exact yield mechanics ===
    29 KB (4,713 words) - 01:43, 16 October 2023
  • Size has many important effects on the game, many through its direct effect on item [[weight]], but as [[material scien Through weight, the size of an item has further ramifications in the game, such as [[hauling]] speed, [[pressure plate]] activation, impact momentum,
    8 KB (1,103 words) - 07:21, 2 December 2023
  • They're a thing in real life, and you can make them a thing in-game too! Use cage traps to capture multiple breeding pairs of [[alligator]]s, [ '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for yo
    96 KB (15,752 words) - 04:01, 20 December 2022

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